Pushing gamma settings. The weirdest habits of gamers

Michael Grygorcewicz

Pushing gamma settings

It's a trap! - The Weirdest Habbits of Gamers - dokument - 2020-04-12
It's a trap!

I can pretend that I believe the developers, that the DLC released a month after the game's release is absolutely not a brazenly cut-out content from the original version of the game only to make a few dollars more. That the announced microtransactions system will only concern cosmetic items or aspects of the game that don't have any real impact on the game balance. That this particular bug is actually a feature – not a glitch which no one knows how to fix.

However, I'm pretty sure that no one will make me believe that setting the brightness level in such a way to make the left square barely visible and the right square invisible is the best possible setting to play the game. Actually, it's the best way to get pissed off, because I become blind in every darker corridor or alley. Also, I will skip many ammo packs or first aid kits, because it's hard to spot them in dark rooms.

I don't know if it's a matter of screen displays of game designers which have other settings than those used by ordinary mortals or an enthrallment associated with the (in)famous night battle of the last season of Game of Thrones. Or maybe it's some kind of strange conspiracy theory? But I do know that the brightness settings recommended by developers almost always have nothing to do with reality. I've learned how to solve this issue a long time ago and every time the game asks me about brightness settings I deliberately choose the brightness level that is a few times higher than the recommended one in order to have fun. I've been using this method for years and it turns out it works – I've managed to shoot every enemy and the graphics never seemed too bright.

Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.