Gotta know the progress. The weirdest habits of gamers

Michael Grygorcewicz

Gotta know the progress

My favorite page of the Dark Souls III Game Guide. - The Weirdest Habbits of Gamers - dokument - 2020-04-12
My favorite page of the Dark Souls III Game Guide.

Experienced players and gaming veterans don't use any walkthroughs. And even if they do, then it's an exception or unique situation, when checking every wall has failed and interaction with all items didn't bring the expected results. Or... You can do that when you're curious how many chapters or levels have left until the game's finale. In such case feel free to do it.

So in nine out of ten cases, when I decide to use online game guides, I do it only to estimate how many stages I have left to play by checking the chapter list or some other characteristic indicators. I'm not doing this because I'm bored and I want to know if there's any point in continuing the gameplay. Or because the title I'm currently playing is so great that I'd like to make sure whether the fun won't end too soon. Actually, it's just a stupid, curiosity-based habit, somehow stronger than the fear of spoilers which we often try to avoid at all costs.

From the research I have conducted, it appears that I am not alone in such an approach and quite a lot of people treat game guides not as walkthroughs but as a preview of how much levels of the game they still have to complete. Some people extract this information, as far as possible, from the list of achievements/trophies (although it is even easier to find a spoiler in trophy guides than in standard game guides). Other players are pure mathematicians and prefer to check the average time required to complete a particular video game. After that, they compare this information with the number of their gameplay hours.

It's an interesting topic. When we go to a movie theater, we usually know that the screening time will last from one and a half up to three hours (but the latter option is rather rare). We can easily estimate whether we are in the middle or at the very end. The same goes for books, we hold them in our hands and are able to check how many pages we have left (Kindle even has a page counter). It looks quite different in the case of video games, because there are 2-hours long titles and RPGs which can provide more than 200 hours of fun. Sometimes it seems like the fun is over, but in reality there's still a lot more to do. That's another unusual thing that makes video games unique.

Martin Strzyzewski

Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.