Bothering random people. The weirdest habits of gamers

Michael Grygorcewicz

Bothering random people

I know I asked you that a minute ago, but how are you? - The Weirdest Habbits of Gamers - dokument - 2020-04-12
I know I asked you that a minute ago, but how are you?

It's a habit that has become especially popular among fans of role-playing games. We get a quest consisting in traveling to the temple and talking to the high priest? Cool, but first we'll run around the whole town and speak with absolutely every character we can talk to. A couple of times – until the dialogue options will start to loop and repeat. In other words, we'll be 100% sure that there's nothing else to add. Only then, we may finally travel to the temple. However, before we reach our main target associated with quest's objective, we have to speak with various priests and other NPCs that reside in the temple.

Is that realistic? Fair to middling. Do we have any benefits from this? Rarely. In older titles it was still possible to get some side quests or healing potions, but in modern video games important characters are usually marked on the map by special icons. Then why are we doing this? Probably only out of pure curiosity. We want to know what farmer #10 has to say that farmer #9 and farmer #8 were unable to tell us earlier.

The special category of this habit is to talk to our teammates (also in online games), whom we can ask to comment on recent events. Since we usually don't know exactly which situations can make our companions have something new to say, we talk to them all the time. Each time we deceptively hope to get some new answers and almost every time we hear the same thing. Oh, come on! This time they are (for sure!) going to tell us something new!

Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.