Always choose the longest path. The weirdest habits of gamers
- The Weirdest Habits of Gamers
- Pushing gamma settings
- Squirreling first-aid kits and grenades away
- Only tens and even numbers
- Gotta know the progress
- One save is not enough
- Always choose the longest path
- Bothering random people
- Coming up with your own plot
- Buying games we can’t afford
Always choose the longest path
Link comes across many crossroads during his journey. One of the paths is a wide, paved road leading to the monumental temple. The second one is a barely visible, winding, overgrown and narrow path, leading into the forest and most probably nowhere important. Which one will you choose? The second one, of course. Unless after walking several dozen meters you won't reach some treasure or other secret and instead it turns out that this specific path can actually lead somewhere. Then, you will most probably head back to the crossroads and make sure that the temple is a dead end.
Treasures, secret rooms and collectibles, omnipresent in games since the dawn of time, have developed in us a natural reflex to explore everything that seems hidden or mysterious. They taught us that if the game forces us to move forward, we should first check what is behind us. That maybe there is a cave behind the waterfall – and if not, at least a chest.
This particular habit turns out to be quite useful – it's always better to have more valuable items and supplies. Even if sometimes we break into the middle of a trap by choosing the less obvious ways, then it often turns out that the overall outcome is rather positive, especially when we are making saves all the time. Unfortunately, some games have an unpleasant feature of launching story events that cut off the access to earlier locations. So it's worth to carefully explore every area beforehand.