Always choose the longest path. The weirdest habits of gamers

Michael Grygorcewicz

Always choose the longest path

The exploration of the impressive in-game world of the newest Zelda usually starts with turning around and making sure that there is nothing useful behind us. - The Weirdest Habbits of Gamers - dokument - 2020-04-12
The exploration of the impressive in-game world of the newest Zelda usually starts with turning around and making sure that there is nothing useful behind us.

Link comes across many crossroads during his journey. One of the paths is a wide, paved road leading to the monumental temple. The second one is a barely visible, winding, overgrown and narrow path, leading into the forest and most probably nowhere important. Which one will you choose? The second one, of course. Unless after walking several dozen meters you won't reach some treasure or other secret and instead it turns out that this specific path can actually lead somewhere. Then, you will most probably head back to the crossroads and make sure that the temple is a dead end.

Treasures, secret rooms and collectibles, omnipresent in games since the dawn of time, have developed in us a natural reflex to explore everything that seems hidden or mysterious. They taught us that if the game forces us to move forward, we should first check what is behind us. That maybe there is a cave behind the waterfall – and if not, at least a chest.

This particular habit turns out to be quite useful – it's always better to have more valuable items and supplies. Even if sometimes we break into the middle of a trap by choosing the less obvious ways, then it often turns out that the overall outcome is rather positive, especially when we are making saves all the time. Unfortunately, some games have an unpleasant feature of launching story events that cut off the access to earlier locations. So it's worth to carefully explore every area beforehand.

Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.