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Essays 10 December 2019, 15:59

Splinter Cell and Splinter Cell: Pandora Tomorrow. From PacMan to Hitman - Stealth in games

Table of Contents

  1. Developers: Ubisoft Montreal, Ubisoft Milan and Shanghai (Pandora Tomorrow)
  2. Released: 2002 and 2004

Before Ubisoft became one of the industry's less-loved publishers and then a master of recycling, it conquered several new genres, including stealth. Endorsed with the name of Tom Clancy himself, the Splinter Cell series was born in 2002.

The subsequent iterations of Sam Fisher's missions don't even come close to what Deus Ex or Metal Gear Solid offered in terms of story. These are just cute thrillers for fans of sensation and class-B cinema. If the plot in such games is the main force motivating you to move forward, you may be disappointed here. But if you're keen on intense gameplay, complex missions, interesting challenges, and diverse arsenal of weapons – hop right in. Agent Fisher will guide you through the dark.

What did the spy contribute to the genre? One of the unique skills introduced by him was peeking through closed doors. Light manipulation was also given more importance, and the follow-up, Splinter Cell: Pandora Tomorrow, introduced a kind of novelty in the genre, which until then had been focused mainly on solitary struggles: competitive multiplayer games, in which players sneaked, hiding from others.

  1. More about Splinter Cell
  2. More about Splinter Cell: Pandora Tomorrow

Hubert Sosnowski

Hubert Sosnowski

He joined GRYOnline.pl in 2017, as an author of texts about games and movies. Learned how to write articles while working for the Dzika Banda portal. His texts were published on kawerna.pl, film.onet.pl, zwierciadlo.pl, and in the Polish Playboy. Has published stories in the monthly Science Fiction, Fantasy, and Horror magazine, as well as in the first volume of the Antologii Wolsung. Lives for "middle cinema" and meaty entertainment, but he won't despise any experiment or Fast and Furious. In games, looks for a good story. Loves Baldur's Gate 2, but when he sees Unreal Tournament, Doom, or a good race game, the inner child wakes up. In love with sheds and thrash metal. Since 2012, has been playing and creating live action role-playing, both within the framework of the Bialystok Larp Club Zywia, and commercial ventures in the style of Witcher School.

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