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Essays 10 December 2019, 15:59

Metal Gear Solid.. From PacMan to Hitman - Stealth in games

Table of Contents

  1. Developer: Konami
  2. Year of release: 1999

Kojima's march for the souls gained momentum with Metal Gear Solid. Everything in this game seemed to be shouting "You underestimated the power of PlayStation!" It's one of those giants who, in duo with the Legacy of Kain series, proved just how cinematic and narrative-intensive games can be. How much we can care about the fate of the characters. And how long we can ponder over what Kojima had in mind for.

Kojima's image as a crazy visionary was born right then. Animé motifs became more than just a seasoning of Solid Snake's story. It was a total, Japanese trip. With the Psychomantis that could only be defeated by switching the pad to another socket. With existential reflections on the fate of the soldier and the importance of heritage. With a spy-gunslinger. A clone brother. A cyborg ninja who... Maybe that's enough.

The first three-dimensional installment of the series conquered the market, won the hearts of gamers and launched the strangest soap opera in the history of AAA games. And as if that wasn't enough, Metal Gear Solid was another link in the evolution of stealth games. A very significant link. It was the first game to allow the use of camouflage in which we could move around (ah, the cardboard box...). The enemies were as vigilant as never before; alarmed, they would enter combat readiness, and if we escaped, they'd remain increasingly cautious for long seconds. And those we shot or stunned had to be hidden so that others would not find them.

  1. More about Metal Gear Solid

Hubert Sosnowski

Hubert Sosnowski

He joined GRYOnline.pl in 2017, as an author of texts about games and movies. Learned how to write articles while working for the Dzika Banda portal. His texts were published on kawerna.pl, film.onet.pl, zwierciadlo.pl, and in the Polish Playboy. Has published stories in the monthly Science Fiction, Fantasy, and Horror magazine, as well as in the first volume of the Antologii Wolsung. Lives for "middle cinema" and meaty entertainment, but he won't despise any experiment or Fast and Furious. In games, looks for a good story. Loves Baldur's Gate 2, but when he sees Unreal Tournament, Doom, or a good race game, the inner child wakes up. In love with sheds and thrash metal. Since 2012, has been playing and creating live action role-playing, both within the framework of the Bialystok Larp Club Zywia, and commercial ventures in the style of Witcher School.

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