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Essays 10 December 2019, 15:59

Hitman: Codename 47. From PacMan to Hitman - Stealth in games

Table of Contents

  1. Developers: IO Interactive
  2. Year of release: 2000

The bald guy from IO Interactive built his reputation slowly, but steadily. With great focus, of course. Like John Wick. Truth be told, the beginning was rather bumpy, but they also brought a breath of fresh air, forming a specific niche in stealth games, in which Agent 47 now comfortably sprawls, and over which he holds absolute rule.

The first part was not perfect. The graphics were sort of lame, the technical condition was rather poor, and the controls seemed ill-conceived. But at the same time, the game brought many fresh ideas. The baldy had an element of Jason Bourne in him, but with a much more dramatic background story of a human tool that wants out. IO Interactive armed this game with a lot of well-designed camp – the bloody assassinations committed on bandits were juxtaposed with exaggerated elegance, and classical music.

And it was exactly the first Hitman that introduced the disguise system which allowed the player to blend into the background and move between enemies as a waiter or plumber. This idea opened up new tactical possibilities, allowing players to creatively overcome challenges, and at the same time created lots of leeway for the devs' salty humor.

HIDE AND SEEK

Even before Hitman, dressing up was possible in the game Commandos: Behind Enemy Lines. One of the characters in this isometric stealth game was able to steal a German uniform and thus walk freely between Wehrmacht' soldiers. Hitman took it to a whole 'nother level, though.

  1. More about Hitman: Codename 47

Hubert Sosnowski

Hubert Sosnowski

He joined GRYOnline.pl in 2017, as an author of texts about games and movies. Learned how to write articles while working for the Dzika Banda portal. His texts were published on kawerna.pl, film.onet.pl, zwierciadlo.pl, and in the Polish Playboy. Has published stories in the monthly Science Fiction, Fantasy, and Horror magazine, as well as in the first volume of the Antologii Wolsung. Lives for "middle cinema" and meaty entertainment, but he won't despise any experiment or Fast and Furious. In games, looks for a good story. Loves Baldur's Gate 2, but when he sees Unreal Tournament, Doom, or a good race game, the inner child wakes up. In love with sheds and thrash metal. Since 2012, has been playing and creating live action role-playing, both within the framework of the Bialystok Larp Club Zywia, and commercial ventures in the style of Witcher School.

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