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Essays 10 December 2019, 15:59

Aliens vs. Predator. From PacMan to Hitman - Stealth in games

Table of Contents

  1. Developers: Rebellion Interactive
  2. Year of release: 1999

Before time immemorial, before many of us were born. Before both Alien and Predator were vandalized in subsequent movies – there was a game that filled cardiology wards with patients. It really was the most reliable way of achieving a heart attack, right next to Burger Shot's Heart Stopper. Because Alien versus Predator was positively horrifying. It grabbed you by the throat in the the first minute and didn't let go all the way through – especially if we played a marine.

He wasn't entirely at the mercy of the other species, but he was certainly the prey for most of the game. Because it wasn't just aliens he had to deal with – well, Ripley gave us an example of how we should prevail. The damn predator also stood in his way, which only daredevils the like of Arnold Schwarzenegger could handle. It wasn't an easy ride. And we could become the galaxy's biggest plague, as well as an Alien and a Predator. The atmosphere of a hunt, a dark, cosmic game of cat and mouse, was successfully replicated only once after that – in the remarkable sequel. It wasn't full-fledged stealth, but there were elements that enriched the entire genre.

The first AvP developed an idea that already existed in earlier games, but in a very limited form. Because of the differences of each of the races, we had a variety of vision modes that affected the gameplay – enemy detection, intercepting and preparing attacks.

  1. More about Aliens versus Predator

Hubert Sosnowski

Hubert Sosnowski

He joined GRYOnline.pl in 2017, as an author of texts about games and movies. Learned how to write articles while working for the Dzika Banda portal. His texts were published on kawerna.pl, film.onet.pl, zwierciadlo.pl, and in the Polish Playboy. Has published stories in the monthly Science Fiction, Fantasy, and Horror magazine, as well as in the first volume of the Antologii Wolsung. Lives for "middle cinema" and meaty entertainment, but he won't despise any experiment or Fast and Furious. In games, looks for a good story. Loves Baldur's Gate 2, but when he sees Unreal Tournament, Doom, or a good race game, the inner child wakes up. In love with sheds and thrash metal. Since 2012, has been playing and creating live action role-playing, both within the framework of the Bialystok Larp Club Zywia, and commercial ventures in the style of Witcher School.

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