Uncharted 2: Among Thieves – Getting on the wrong train. Games with best beginnings and openin sequences

Darius Matusiak

Uncharted 2: Among Thieves – Getting on the wrong train

Drake in Uncharted 2 found himself in a tough situation. - The beginnings of games we'll remember forever – Doc – 2021-10-23
Drake in Uncharted 2 found himself in a tough situation.
  1. Developer: Naughty Dog
  2. Year: 2009
  3. Platforms: PlayStation 3, PlayStation 4

A wake-up call like "where the heck am I and what is going on" is usually not a pleasant one. Things got even worse for Nathan Drake when, after regaining consciousness, he realized that not only was he injured, but the train he was riding on was not entirely functional. In fact, it soon became apparent that the wagon was hanging by a proverbial thread, on the edge of a bottomless abyss. The authors used a great gimmick with gradual zooming out of the camera. First, we see a close-up of Nathan's face, and then the angle gradually widens until a precipice with a hanging train is shown.

Things start flying through the interior of the train car, including the protagonist, who at the last moment catches hold of some kind of lever. The entire structure becomes an unstable climbing platform, serving as quite an ingenious controls tutorial. There are boulders flying from the top, the car is swinging, things keep on falling off – climbing up something like that is no small feat. Although carefully directed scripts are responsible for everything that happens, the tension is boiling. And we don't just want to get to safety. The most interesting part of this is the background story – how Nathan got into this situation in the first place. The sudden change of scenery and the idyllic views on the beach promise that we will find out about this, but the first scene on the train stays with us for a long time anyway.

  1. Uncharted 2: Among Thieves in our encyclopedia

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Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.