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Essays 08 November 2021, 23:58

author: Darius Matusiak

Nier: Automata – a masterpiece that surprises everyone. Games with best beginnings and openin sequences

Table of Contents

TPP battles are just a small part of Nier: Automata'ss appeal. - The beginnings of games we'll remember forever – Doc – 2021-10-23
TPP battles are just a small part of Nier: Automata'ss appeal.
  1. Developer: Platinum Games
  2. Year: 2017
  3. Platforms: PC, PlayStation 4, Xbox One

During the first 30 minutes of the prologue of Nier: Automata there is so much going on that it could be used for five different games, each of which would be original and complete. The developers at Platinum Games have proven that you don't need a film crew from Hollywood to create an interesting, engaging opening. Classic arcade games' methods will easily suffice.

Nier: Automata begins with a fight sequence in a futuristic fighter jet, which is viewed from above, like in the venerable River Raid. After a while, you can see the ship from the side, and the game becomes a 1980s', Defender-style side-scrolling action shooter. The pace doesn't slow down and right after that, when we seize control of the protagonist proper, with the game turning into the TPP slasher. Small enemies are replaced by a large machine, then standard enemies appear again, and we get back to top-down perspective. And for the creators ofNier, this is just a warm-up, as the game completely switches the perspective, and with it, gameplay modes, several times.

The interweaving of various classic genres is accompanied by an amazing soundtrack and original designs of enemies and the entire Nier aesthetics in general. This world is already interesting as such, and on top of the whirlwind of struggle, questions arise: "Who are we?"; "what do we fight for?" Automata is a masterpiece both in artistic and gameplay terms – a total game right from the start, and it gets even better and more interesting later on.

  1. Nier: Automata in our encyclopedia

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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