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Essays 08 November 2021, 23:58

author: Darius Matusiak

Metal Gear Solid V: The Phantom Pain – whale and unicorn burn in the sky. Games with best beginnings and openin sequences

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Escaping from the hospital in MGSV is just the beginning of the strange things. - The beginnings of games we'll remember forever – Doc – 2021-10-23
Escaping from the hospital in MGSV is just the beginning of the strange things.
  1. Developer: Konami
  2. Year: 2015
  3. Platforms: PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360

The beginning of the fifth installment in the Metal Gear Solid series can probably be summed up in one word: Kojima! The quirky style of the famed Japanese developer is evident in every frame here, and it ranges from genius to absurdity. The whole stage is over an hour long, so there was plenty of room for a really diverse experience. And it all starts out fairly normal – with the well-known hit song The Man Who Sold the World and a nurse working in a hospital room.

Escaping through a hospital infiltrated by futuristic soldiers and massacring patients in the hallways isn't alarming yet, but the silent, levitating characters can slowly turn on the creepy vibes. A flaming, Terminator-type giant and even more of the levitating mutes make us start asking a lot of questions. But that's not all, because after a frantic escape in an ambulance, when we see our demise, looking at the armed helicopter hovering in the air, suddenly a flaming whale appears in the sky and... devours the aircraft. And then a winged unicorn – also on fire – starts chasing us. And somewhere in all this are the 1980s, the Soviet invasion of Afghanistan, not to mention later revelations about the identity of the hospital's chief patient. Phew... The beginning of The Phantom Pain must be experienced personally!

  1. Metal Gear Solid V: The Phantom Pain in our encyclopedia

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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