Mass Effect 2 – Biggest earthquake? Death. Games with best beginnings and openin sequences

Darius Matusiak

Mass Effect 2 – Biggest earthquake? Death

The invincible Normandy getting absolutely shattered within the first 15 minutes of the game was an utterly powerful moment. - The beginnings of games we'll remember forever – Doc – 2021-10-23
The invincible Normandy getting absolutely shattered within the first 15 minutes of the game was an utterly powerful moment.
  1. Developer: BioWare
  2. Year: 2010
  3. Platforms: PC, Xbox 360, PlayStation 3, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S

If you've completed the prequel, the beginning of Mass Effect 2 was likely a very powerful moment for you. Throughout the first game, players got used to Commander Shepard and Normandy's invincibility. It was as strong a combination as Enterprise and Captain Kirk or Picard. So when in the first moments of the sequel, the undetectable ship comes under sudden attack from an unknown vessel, we're turned from predator to prey.

The sight of Normandy burning and our crew getting banged around the wreckage was as unexpected as it was unsettling. Then, towards the end of the catastrophe, right before the ship finally becomes decimated in a huge explosion, we enter a portion of the deck with a huge, gaping hole revealing a nearby planet, the soon-to-be graveyard of our state-of-the art ship, and the sounds of explosions and fires are smothered in the silence of the void – it is a moment to remember. From there, it goes downhill. Normandy explodes and Shepard, with his suit damaged, slowly suffocating, is lost in the nothingness of space. Then, there's silence again; the title screen appears, and the player, left in complete awe, knows not what to expect next.

  1. Mass Effect 2 in our encyclopedia

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Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.