10 Games That Allowed Killing Any Character
There are some games that can be completed without hurting anyone. And that's even when the villains standing in our way are completely ruthless bastards. And there are those, in which you can kill literally anyone.
- 10 Games That Allowed Killing Any Character
- Fallout 1 & 2
- Carmageddon (series, with an emphasis on the 2015 version)
- Arcanum
- Dwarf Fortress
- Undertale
- Hitman 3
- Divinity: Original Sin 2
- Dark Souls
- The Sims
There are quite a few games in which you can kill everyone. When I counted them all (treating each series as a single case), I got well over twenty games. Ultimately, ten made it to our list. If you can come up with anything else, be sure to write about it in the comments.
The Elder Scrolls 3: Morrowind
- Release date:2002
- Genre: RPG
- Is killing everyone one of the goals of the game? No
In Skyrim, you could slay entire villages of insignificant NPCs, sometimes even those for whom you had to complete a side quest. The more important characters were protected by the game – to kill them, you had to use the console and feed them some poison. However, it was a tedious task that could only be done with mods.
It was even more difficult in Oblivion. In fact, the only way to get rid of the crowned heads was by using the command "kill." Moreover, it could save the life of Septim, because thanks to this, he did not die at the hands of the assassins, but due to accident and a teleporting glitch, he sometimes landed on a beach. I remember that after resurrecting him, I talked to him for quite a long time, hoping that the creators had prepared special dialog lines in case the emperor survived. But no – Uriel acted as if he was about to die, so not wanting to spoil my immersion, I finished the work of the assassins myself.
The game that allowed you to indiscriminately kill anyone was the third installment of The Elder Scrolls, i.e. in Morrowind. Bethesda had yet to come up with the idea of protecting the most important figures and key characters from death. This could lead to some really funny situations. Especially in the second playthrough. During the first one, even one careless murder could have prevented you from finishing the main storyline. Unless we used the console, or mods. Back then, you could populate Morrowind with an army of skeletons for a change. On the other hand, Bethesda wanted to teach players a harsh lesson – our careless actions could plunge the world into chaos.