Fallout: New Vegas. Games full of bugs that players loved anyway

Jakub Mirowski

Fallout: New Vegas

No one can deny Obsidian Entertainment is an exceptionally talented studio. Still, they deserve some decent scolding for one thing - until the release of South Park: The Stick of Truth, there probably was no well-optimized game in the studio's portfolio. Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Alpha Protocol – these are all good games, but they lacked the finishing touch... or even a dozen of them. But it was Fallout: New Vegas that elevated the bug condensation to an entirely new level - probably thanks to the Gamebryo engine, usually used by Bethesda and with a well-deserved reputation for extremely bug-generating technology.

You can spend several hours traversing the post-apocalyptic wasteland, and the endless creativity of the game in terms of crashing is still bound to surprise you. The protagonist getting stuck on objects, wild animations, NPCs' heads spinning around like in The Exorcist from 1973... Definitely Fallout: New Vegas had moments where it was hard to stay serious.

If you were unlucky – or lucky because you like to hunt for bugs – the game offered more unintentional comic situations than most cabarets. - Crude Classics. Games Full of Bugs that Players Love Anyway - dokument - 2020-10-30
If you were unlucky – or lucky because you like to hunt for bugs – the game offered more unintentional comic situations than most cabarets.

As with its previous projects, Obsidian Entertainment's staff got away with underperforming. Most fans of the series felt that, although unpolished, this installment certainly better captures the post-apocalyptic spirit of the series than part three. New Vegas, even full of bugs and glitches, was a true Fallout game – a top-quality RPG in which players' decisions were always crucial. To this day every rumor that Obsidian is about to return to this series is welcomed with high hopes – and this is the best recommendation.

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Jakub Mirowski

Author: Jakub Mirowski

Associated with Gamepressure.com since 2012: he worked in news, editorials, columns, technology, and tvgry departments. Currently specializes in ambitious topics. Wrote both reviews of three installments of the FIFA series, and an article about a low-tech African refrigerator. Apart from GRYOnline.pl, his articles on refugees, migration, and climate change were published in, among others, Krytyka Polityczna, OKO.press, and Nowa Europa Wschodnia. When it comes to games, his scope of interest is a bit more narrow and is limited to whatever FromSoftware throws out, the more intriguing indie games and party-type titles.