Deus Ex series. RPGs for pacifist runs ☮
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In the Deus Ex series, we don't have to play "killer" at all, although it's hard to avoid all the conflicts. The most recent parts of the series, where we play as Adam Jensen, also allow us to become a pacifist, if we feel that this way of playing is more suitable for us. Considering the whole story, which is about the conflict between people with and without implants, it's quite an appealing idea to go through the story campaign as a pacifist. Especially since the main character's body is modified, and it's only up to us whether he decides to get more implants or not.
In both Revolt of Humanity and Breakdown of Humanity, Adam Jensen may avoid conflict and combat as much as possible. He's got the possibility of going around most of the enemies, and bosses don't necessarily need to be killed. It's enough to talk to some of them and stun others, which is perfectly acceptable as part of a pacifist run. Interestingly, in Deus Ex: Rebellion of Humanity, finishing the game without killing bosses is only possible in the Director's Cut version.
What do we get in both of the aforementioned Deus Ex games for a pacifist completion of the game? Primarily special achievements, but also a little relish. Those who opt for this type of gameplay can count on separate variants in each ending in Human Revolution – each of the four finales has a different dialogue version for pacifists.
Interestingly, it is possible to finish Deus Ex as a pacifist even when you kill someone, as long as you don't do it directly. For example, if we hack a watchtower or robot and switch it to friendly fire mode, even if the enemy is killed by these machines, it will not have an impact on our achievement. The same is true if an enemy "accidentally" hits an electrical ground or is killed by an explosion of some robot. If we want to have "clean hands", we can also use the police or ordinary NPCs, because their actions do not affect our "pacifist run".