Alpha Protocol. RPGs for pacifist runs ☮
Table of Contents
In Alpha Protocol, we control Michael Thorton's actions, acting on behalf of the title agency. He must find the perpetrators of an attack on a civilian airliner that took place in the Middle East. The investigation quickly reveals that the case has a second bottom and the conspiracy threatens the whole world. As if that weren't enough, we lose access to support from our own company and have to fend for ourselves.
Under such conditions, as an agent acting on our own, we can hardly be expected to choose to solve problems without fighting or in a pacifist manner. Nothing could be further from the truth! Michael Thorton has many capabilities that allow him to accomplish missions despite such a difficult position! He can sneak around or attack enemies with soporific darts. Plus, he can always stun someone unruly!
There are two moments where we are theoretically forced to kill someone. Alpha Protocol, however, does not treat this as "misconduct." Moreover, by taking advantage of a game bug, one such situation can be circumvented. We're talking about the helicopter we have to blow up. If we die in this sequence and reload the game, nothing explodes due to our actions. So theoretically we will remain pacifist, right?
Why play Alpha Protocol this way at all? By avoiding conflict and bloodlessly solving problems, we are rewarded with experience points to the appropriate skills. In a nutshell, we receive more exp to perks related to this style of play. And that's basically it.