GTFO. 15 best-looking indie games
Table of Contents
- Genre: FPS
- Engine: Unity
- Music: Simon Viklund
When the action of the game focuses on dark underground complexes, it's extremely easy to overdo it with the level of darkness or to improperly balance the number of brightly lit places. The creators of GTFO accomplished that in a great way. Not only doesn't the dark vibe let players feel safe even for a moment, but also moving around the locations is simply not bothersome, as it happens in some stealth or shooter games that are too dark.
Although it's possible to fight the monsters in the underworld alone, in fact you are almost certainly doomed to fail. GTFO was primarily constructed as a tense multiplayer game. There's not much plot here, but when we're dealing with such a sweet gameplay, which we can also experience with friends, it turns out to be a detail of no greater significance.
The excellent soundscape also deserves attention. It consists of a soundtrack composed by Simon Viklund (Tom Clancy's Ghost Recon, Brothers: A Tale of Two Sons), as well as extremely suggestive sound effects. The enemies sound in a very original way, and the acoustics of individual rooms, well, exist. You have to play this. And watch. And listen. Not alone!