"Would you kindly...?" - BioShock. Games with the most shocking endings

Darius Matusiak

"Would you kindly...?" - BioShock

  1. Release date: 2007
  2. Genre: FPP action game
  3. Metacritic score: 96/100 (reviewers), 8.6/10 (players)

The fact that the ending of BioShock is shocking is probably not so much of a surprise - after all, even the game's is a big spoiler. Seriously, though, it is not the finale itself, i.e. the last boss fight boss and cut-scene (again, one of three available) turns out to be so shocking, but the events taking place a little earlier, when we find out the reasons for our visit to the underwater metropolis Rapture.

Somewhere near the end of the game we find out that it wasn't a game of "defeat the enemies, reach the end of the location and save the world". Our protagonist, Jack, turns out to be a puppet without his own will, blindly following the orders of his ally who in truth was the enemy. We played as a genetically modified creature, constantly subjected to total manipulation. In fact, everything we did here, all the objectives in the missions were the result of the cynical play of the main antagonist, to whom we were blindly obedient.

Not only as the main protagonist of the story, but also as a player - in the real world - we took the kind words of our mentor Atlas, "Would you kindly...?" at face value, considering them a cool narrative device and way to increase immersion in giving mission objectives. Meanwhile, everything was rigged from the start. The repeated phrase served as a subconscious "order", forcing us to carry out all the commands without a second thought - and that we did. We consistently pushed for the confrontation, only not against our true enemy, but - as it turned out - our own father and Atlas' main rival in the struggle for power in this strange underwater metropolis.

And for dessert there was also the question of saving "little sisters". Depending on how we have acted throughout the whole game, the game "rewarded" us accordingly with one of the three versions of the final cut-scene. As you can guess, only one of the endings was a happy end.

  1. More about BioShock

BIOSHOCK INFINITE WAS NO WORSE

The ending of the third part of the series also landed a solid blow on our heads. The story not so much turned in a certain direction as it twisted itself into a madly convoluted knot. In short, our detective, veteran and alcoholic, whom we have controlled throughout the entire game, and the religious fanatic and dictator whom we fought during this time, turned out to be two versions of the same person, coming from parallel realities. The lovely girl we tried to save, our own daughter, had to kill us to fix all the mess caused by our existence.

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August 21, 2007

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Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.