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Essays 30 November 2020, 00:17

author: Darius Matusiak

"And if the truth is undeniable, you create your own." - Spec Ops: The Line. Games with the most shocking endings

Table of Contents

  1. Release date: 2012
  2. Genre: TPP shooter
  3. Metacritic score: 76/100 (reviewers), 8.2/10 (players)

The revelations from BioShock's ending may not seem very shocking when we compare them with the finale of five years older Spec Ops: The Line. What first looked like a rather straightforward TPP action shooter with soldiers in the lead role, changed with time into Silent Hill 2 for G.I. Joes. After the game was over, one could expect one heck of a moral hangover, especially since the scriptwriters blew up the fourth wall and accused the player directly of having commited the acts performed by Walker - the game's main protagonist.

And we have to admit that there was something to be accused of. During the course of the game, we contributed to a genocide of civilians and the death of our teammates. All in the name of greater good, a special mission, to eliminate once and for all a rogue soldier, Colonel John Konrad, who is said to have created his little private kingdom in the city of Dubai, now plunged into chaos. In the end, however, it turned out that Konrad committed suicide about two weeks before the events we witnessed.

Everything that drove Walker to push forward, kill, make tough calls, and finally commit crimes just to complete the mission, was just a hallucination. His mind, beginning to drown in the surrounding madness, invented Konrad's words and deeds to justify increasingly brutal atrocities. It wasn't until the end that we really started to understand the lines that were displayed on loading screens ("Wake up! This is your fault"). Konrad's vision sums it all up with a blunt fact: "Nothing would happen if you'd stopped" - if Walker had followed his original orders: take a look at the city and return. We, however, like every other shooter player before us, grabbed the gun and pulled the trigger. This time only because WE wanted to do it.

  1. More about Spec Ops: The Line

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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