Side missions - Gunderic Manor and A Wayward Soul | Act 1 Dungeon Siege III Guide
Last update: 11 May 2016
Notice: mission available only after completing The Search for Survivors!
After talking with Leona, go out of the cave and go to Gunderic Manor (M7,1). Inside the main hall you should read the plate below the painting (M7,2) - it will cause Alisa Gunderic's ghost to appear in the room upstairs (M7,3). She will ask you to find her father (A Wayward Soul) and give you the east wing key - on your way there you will have to fight a couple enemies.
Gunderic Manor and A Wayward Soul are closely related - in order to complete them, you first have to head to the upper floor rooms (look out for gargoyles and undeads!). Passage to one of the rooms is guarded by a magical door (M7,5) which will open if you give the correct password. It can be found inside the hidden room, behind the bookshelf (M7,4). After taking care of the talking door, enter the lord's office and take the key from the chest.
Notice that after solving the riddle you will receive the Solver of Ciphers deed (+2 agility).
Having the item, go down and head to the east part of the manor (on your way you will have to fight some undeads, M7,6). After a short fight, enter Gunderic Library of Arcana (M7,X2).
As it will soon turn out, the vault door is locked (M8,1) - in order to get them opened, go west - there you will have to fight increasingly strong enemies and eventually a group of mages together with a colossus that they will summon (M8,2). After the fight you should thoroughly search the room - in its north-west corner there's a corpse from which you can take the item needed to open the vault door.
After repairing the lock, you will enter the inner sanctum. First head to lord Gunderic - fighting him shouldn't be really hard (M8,3). Afterwards go to the west side of the room where you will find Heart of Nagog and destroy it (M8,4).
The order is very important - if you destroy the Heart first and then the cursed knight, he will be much stronger and you might have trouble defeating him.
After the fight, go out of the room and Leona will be waiting for you. During the conversation you will have to make a choice presented in table T1. You choice will have an influence on the game ending.
Table T1
Choice: | Consequence: | Long-term consequence: |
Give the manor to Leona | Deed: Lescanzi Ally; +3 Will | Leona will become the local witch |
Leona has to give the manor to the Legion | Deed: Legion Caretaker, +3 Stamina | You will regain the manor by the end of the game, it will become a school for new legionaries |