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Dungeon Siege III Game Guide by gamepressure.com

Dungeon Siege III Game Guide

Table of Contents

Side mission - Mediation | Act 3 Dungeon Siege III Guide

Last update: 11 May 2016

Fiddlewick will ask you to take care of Krug's case. Head to the monster's cell (M21,5). Irrespectively of what your sentence will be, the mage Reinhart Manx will join your team. If during the conversation with the newcomer you will decide to forgive the murderer, you will additionally gain his trust.

It's worth to notice that at this moment you will have a complete team - in return you will be granted with the We are Legion deed (+4 Stamina).

Your choice doesn't have any influence on the further chain of events. - Side mission - Mediation - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
Your choice doesn't have any influence on the further chain of events.

After giving out your sentence to the automaton guard, return to Fiddlewick.

The goblin's next request will be to settling the quarrel between to aristocrats - I order to do that, go out of Meisterhall and head to the Grand Chapterhouse (M18,X2). After settling them, return to Fiddlewick to end the mission.

The verdict according to which the Baron is right will have the best reception. - Side mission - Mediation - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
The verdict according to which the Baron is right will have the best reception.

The judgement won't have any influence on the further chain of events.

M21 - Stonebridge

1 - Side mission - Mediation - Act 3 - Dungeon Siege III - Game Guide and Walkthrough

M18 - Entrance to Stonebridge

2 - Side mission - Mediation - Act 3 - Dungeon Siege III - Game Guide and Walkthrough
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