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Dungeon Siege III Game Guide by gamepressure.com

Dungeon Siege III Game Guide

Table of Contents

Main mission - The Root of the Matter | Act 2 Dungeon Siege III Guide

Last update: 11 May 2016

After talking with Lord Devonsey, head east (you will come across Roderick with Lost in the Swamp on your way). Go onto the swamps, fight with the local fauna and collect treasures. Eventually you will reach the First People Village - there you will have to fight a few not-so-strong enemies. At some point you will have to use the lever to move on (M16,4). In the further part of the village you will meet the leader - the will throw an army of his underling at you (M16,5). Defeat them and start chasing him, climbing up the large tree.

The Shaman can summon very powerful minions - keep a safe distance. - Main mission - The Root of the Matter - Act 2 - Dungeon Siege III - Game Guide and Walkthrough
The Shaman can summon very powerful minions - keep a safe distance.

Eventually you will have to fight the Shaman (M16,6). In return for defeating him you will receive lots of treasures and a ring that will let you go through the previously inaccessible parts of the jungle.

In order to finish the mission, talk with Phineas and return to the Royalist camp. On your way there however, it's worth to look for the soldiers (Lost in the Swamp) and talk with Arah (Missionary Work, M16,7). Once you return to the Royalists (M16,1), Phineas will take you out of the swamps thanks to which you will be able to return to Stonebridge (M17).

During the last talk with Lord Devonsey you can make a decision, the consequences of which are described below:

Table T4:

Choice:

Consequence:

Chide Phineas for defending the First People

Anjali's trust up

Support Phineas

Lucas' trust up

M16 - Swamps

1 - Main mission - The Root of the Matter - Act 2 - Dungeon Siege III - Game Guide and Walkthrough

M17 - Road to Stonebridge

2 - Main mission - The Root of the Matter - Act 2 - Dungeon Siege III - Game Guide and Walkthrough
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