Nadoret - p. 3 | Side quests D: TRoT Guide
Last update: 01 February 2017
Z13. What is in the crate?
Obtained from: Dilga Panek (M7, 3). After the quest 2R. Complete your training.
Dilga (M7, 3) wants you to take a look at crates which are currently being unloaded at the port.
1) Look around the port
Go there and you'll see that the crate is guarded by a supervisor.
2) Draw supervisor's attention away
A worker comes to the supervisor from time to time. Follow him and you'll see him talking to a strumpet. Talk to her and convince her (with Fast Talk, Seduce or 5 $) to drag a worker out to the warehouse. Next time a worker passes by her, she'll go with him to the warehouse. Go to the supervisor and tell her what her worker is doing. She'll get angry and will run to the warehouse. Open the crate to see what's inside.
3) Report back
Return to the guild and report to Dilga (M7, 3). You'll receive an elixir of dexterity.
Z14. The emblems of the four winds
Obtained from: Thief Odila (M7, 4). After the quest 2R. Complete your training.
Talk to Odila (M7, 4) and she'll propose you a game. You have to find four emblems located within the town. You'll find them by gates guards (M3, 9 and M3, 12): northern, southern, eastern and western. They have these emblems in their equipment so you'll have to steal them. Once you have all emblems, tell Odila about your mission. She'll congratulate you and send you to Dilga Panek (M7, 3) for a reward: a new miracle to be learned: "The better offer".
Z15. Trolls at the bridge
Obtained from: Trolls (M5, 3).
Trolls (M5, 3): Krolwum, Brulbu and Mombo block a way to the forest. You can deal with them in two ways:
1) Defeat trolls
Choose the aggressive way and attack trolls. The fight is very hard though. If you want to kill trolls, wait until you have more characters in your team (it will happen during the quest 13. A toll is not enough).
2) Get some sweets for trolls
Trolls can be bribed with Candied Kosh Bunting Tongues, You can buy them at Crooked Otto (M3, 20) for 50 $. This option is available only if you or one of your companions has high Animal Lore talent.
You can ask then Otto about his animals, getting an access to the special offer. Go back to trolls and give them Tongues. You can pass and also receive a reward:
Metal "something" (Tulamidian armor) Can be sold for: 54 $ | A piece of material (Brown travel robe) Can be sold for: 0,5 $ |
Weight: 3 Special: Can't cast spells. Chest 6, Belly 6, Back 6, Arms 1, Legs 3 Equipment slot: Torso | Weight: 0 Chest 1, Belly 1, Back 1, Arms 1, Legs 1 Equipment slot: Torso |
Of course the first choice is better while the metal "something" means very valuable armor.
Z16. Water nymphs Island
Obtained from: Water nymph (Island M5, 6). After the quest Z15. Trolls at the bridge.
You can get to the island (M5, 6) using the boat (M5, 5). You'll meet a water nymph there, who will tell you her tragic story and ask for help. She's trapper on the island with magic. Your task is to free her. In order to do so, you have to solve the mystery of magic circle. There are four large boulders. In front of each there is a place for herbs. Clicking the boulder makes it rotate.
Put an oneberry to the boulder marked with 1, a firemoss (can be found near the boat M5, 7) to the boulder marked with 2, chonchinis to the boulder marked with 3 and a festering toadstool to the boulder marked with 4. Herbs disappear, so you can split them in your inventory, so you can put on a boulder just one piece. If you did it correctly, all colored light in the middle of the circle should disappear.
Turn boulders in a way that this marked with 1 has the symbol of two waves directed towards the circle, the boulder marked with 2 has to have the double circle symbol, marked with 3 - triangle, and the last one - helix.
After all is done the circle flashes and the curse is removed. The water nymph has nothing to give you but she can share her knowledge with you (you'll get some extra experience points).
Z17. Mad beekeeper
Obtained from: City guard (M3, 15). After the quest 8. A night mission.
A city guard (M3, 15) wants you to destroy 10 fireflies' queens and their nests. All are located outside the town walls.
You have to destroy the nest first. | A firefly queen flies out of the nest - she's guarded by other fireflies. |
After killing all the queens return to the guard, and he will give you 2 $.