Customs Stronghold - p. 2 | Main quests D: TRoT Guide
Last update: 01 February 2017
3 Forgrimm) Defeat the guards
Go through the gate. There are more customs officers waiting for you. In addition to fighting with them, you have to close three passages (2, 3 and 4), where new opponents are coming from.
By not closing the passages immediately and fighting with customs officers you can earn more experience points. | Close the door (3). |
Push creates (2). | Move the wagon (4). |
4 Forgrimm) Make your way through the second courtyard
Go through another gate and kill customs officers standing in your way to Tashman (5). When you get to him, talk to him and agree to go to the courtyard.
5 Forgrimm) Get out the trap
In the courtyard you'll be attacked by the archers and the ballista. Your task is to get close to archery towers and wait until the ballista destroys them aiming at you. After destroying the 6th tower start to running around (ballista will have some problems to hit you), waiting for Cuano to destroy the ballista.
6 Common) Go to the main tower
Now, head towards the main tower. Talk to the head customs officer (you will be joined by Forgrimm or Cuano - when the fight begins remember to give them some weapons, otherwise they will fight with bare hands). The fight is imminent, but you can use Fast Talk and convince his soldiers to go away. After a short conversation, the fight begins. Remember to search his body after it's over.
After entering the main tower, once again you have to make a choice of how you want to get to the commander. You can listen to Forgrimm and go through the main hall or listen to Cuano and try to surprise the commander.
7 Forgrimm) Get to the commander
Force open the door to the large hall (M10, 2) and deal with a big group of customs officers (M10, !). When you're done, go upstairs and open the door (M10, 11). You'll find yourself in a room occupied by two body guards (M10, !). Talking to them is useless so you have to kill them. Now open the door leading to the audience hall (M10, 12) and enter it. Talk with the commander (M10, 13) - you'll be thrown into the cave where a monster appears.
7 Cuano) Take the commander by surprise
Go down to the dungeons (M10, 3). You will be attacked by combat dogs (M10, !) released by the jailer (M10, 8). After you kill the dogs, go to talk to the jailer who is hiding in one of the cells. To open it you have to use one of the levers on the walls (M10, 9). Use them like this:
1. Pull the lever to the boars' cell.
2. Pull the lever to the wolves' cell - animals will pitch into each other.
3. Pull the lever to the boars' cell - you'll close it.
4. Pull the lever to the bear cell - the bear will join fighting animals and the jailer panics.
5. Pull the lever to the wolves' cell - you'll close it.
6. Pull the lever to the jailer cell.
The jailer will be free and you can:
a) Kill him.
b) Close him in the cell.
c) Let him free. Later he will attack you with bodyguards (M10, !).
Go outside the dungeons (M10, 7) and open the door (M10, 5) with a key you got from the jailer. Go to the commanders chambers (M10, 6). Open the next door (M10, 11). You'll find yourself in a room occupied by two body guards (M10, !). Talking to them is useless so you have to kill them. Now open the door leading to the audience hall (M10, 12) and enter it. Talk with the commander (M10, 13) - you'll be thrown into the cave where a monster appears.
8 Common) Defeat the newtkraken
Damages you deal to the newtkraken add up, so you don't have to attack the same tentacle. | Morfus are much weaker than newtkraken, but do not ignore them. |
Attack newtkraken's tentacles - it is best to split your team, so two characters attack one tentacle and other two characters attack different tentacle. The newtkraken will go under water after a while and you'll be attacked from behind by morfus. When you kill them, the newtkraken will show up again. This situation repeats several times and finally the monster will die, pulling the commander with him.
9 Common) Return to the shore
Go outside the cave and head to your ship (M9, 1). When you get close to it, another cut-scene starts. You'll see seriously wounded and unconscious Ardo. In order to cure him you'll have to go to the Elven Forest, but you don't have to hurry up. You can visit Nadoret and other locations first.
14. Elves in danger
Obtained: During the quest 13. A toll is not enough.
You will learn about elves and the pirates' attack on their village from the commander in the customs stronghold.
1) Find the elven village
Head to the Isle of Forgetfulness first. Brother Emmeran will tell you where to find the elven village - they might help with curing Ardo. This mission is complete when you reach the Elven Forest.
15. Find a way to cure Ardo
Obtained: During the quest 13. A toll is not enough. After you find unconscious Ardo.
1) Talk to brother Emmeran
Head to the Isle of Forgetfulness first. Brother Emmeran will tell you where to find the elven village - they might help with curing Ardo.
2) Find elves
Sail to the Elven Forest now. When you reach it, you'll see a scene with the pirates and elves. You will be contacted then by Isaliel Wingstroke (M12, 19). Now you have to complete the quest 16. Pirates and Elves to go further with curing Ardo.
3) Talk to Isaliel Wingstroke
This point will be available after completing 16. Pirates and Elves.
Isaliel Wingstroke (M12, 19) will tell you a little about Ardo's illness and send you to Alari Springborn (M12, 25), who has much more knowledge on this subject.
4) Get a cure in the ruins
Alari (M12, 25) will tell you that the cure for Ardo's illness is probably located in the bosparian ruins (M12, 4). You have to complete the quest 21. Haunted ruins first.