Customs Stronghold - p. 1 | Main quests D: TRoT Guide
Last update: 01 February 2017
13. A toll is not enough
Obtained: After arrival to the customs stronghold.
After your arrival to the customs stronghold you will have to get inside the fortress and find out what its commander is up to.
1) Make a decision
You can get inside the fortress in two ways. Forgrimm (M9, 2) suggests to enter through the main gate and use brute force in case of any troubles. Cuano (M9, 2) wants to sneak in and doesn't stand out. Talk to them and decide which way is better for you.
2 Cuano) Enter the fortress unnoticed
Follow Cuano, who runs the path leading under the bridge. | Go under the bridge and meet with Cuano who already awaits you. |
Follow Cuano who will get you inside the fortress' canals using the secret passage.
3 Cuano) Leave the canals
1. A closed gate
2. A hut
3. A stinking chest - the rat-catcher key
4. Stairs to the upper level
A. First hideout
B. Second hideout
! Red exclamations marks - the rat-catcher traps
---> Green arrows - the route you should take
<---> Red arrows - the route which rat-catcher patrols
When you come close to the round chamber you see the cut-scene with the commander going down to the rat-catcher and telling him to deal with intruders. The Rat-catcher and his dog will start patrolling the canals. The problem with them can be solved in two ways:
a) Kill the rat-catcher and his dog. You won't find anything interesting by searching their bodies.
b) Outsmart the rat-catcher. Just pass him unnoticed. First make sure that the rat-catcher is in the northern part of canals. Then disarm the traps and hide with your companions behind the wall (A). Wait until the rat-catcher pass your hideout - he will go south. Now turn on the stealth mode, pass the corridor where the rat-catcher is (make sure he doesn't look in your direction) and go to the northern part of canals (normal walking mode). Destroy a hut (2), where the rat-catcher has his supplies and hide again (in the stealth mode - the dog can't see you) behind next wall (B). Wait for the rat-catcher seeing the destroyed hut - he will call for his dog. When the dog passes your hideout, go out and head to the round chamber.
Take the rat-catcher's key from the stinking chest and go upstairs (4). Open a next door and go upstairs again. Now you will have another cut-scene with Forgrimm fighting somewhere near. There is also a cook behind the door.
4 Cuano) Go through the tower
Enter through the door to the tower. There is a cook inside the room having his back to you. Now you can:
a) Talk to a cook and convince him not to look with Fast Talk or giving him 0,5 $.
b) When the conversation with a cook doesn't succeed, he will call for the guards, which you will have to kill to move on.
5 Cuano) Help Forgrimm
1. Head customs officer Tashman
2. The entrance to main tower
! Archers
When you reach the battlements you'll see Forgrimm running around like crazy below, trying to escape the arrows from archers being at the top. You have to help him:
a) Kill the archers quietly. Come to them with one character (with highest Sneak talent value) - clicking on every archer results with killing him. You have to watch out for one thing though. The archers say from time to time that they are out of arrows and go backwards a little bit in order to replenish them. Then they go back to their positions. You can't be too close to them in that moment.
b) Kill the archers in the traditional way. When they notice you, they will call for additional guards - you will have to kill them too.
2 Forgrimm) Get inside the fortress.
1. Barrels
2. Crates
3. A door
4. A wagon
5. Tashman
6. Tashman - fight
! Customs officers
! Archery towers
Follow Forgrimm to the main gate. Customs officers laugh at dwarf, who wants them to open the gate. Destroy barrels with beer (1) which makes customs officers to go down and fight with you.