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Command & Conquer: Red Alert 3 Game Guide by gamepressure.com

Command & Conquer: Red Alert 3 Game Guide

Table of Contents

Allies - Special powers | Allies C&C:RA3 Guide

Last update: 11 May 2016

Without special powers it's hard to accomplish Allies campaign. Spending points on each powers, first try to unlock those marked on the picture below.

Surveillance Sweep - very helpful power - Allies - Special powers - Allies - Command & Conquer: Red Alert 3 - Game Guide and Walkthrough

The most important powers

Surveillance Sweep - very helpful power. With it you can expose yourself any piece of the map. Simply select two points and the exposing area airplane will fly straight line passing through these two points. With this power you can not only check what's the enemy entity is keeping in a base, but also uncover buildings and mark them as a targets for the ally army.

Advanced Aeronautics - if you want to use airplanes in combat, this power is ESSENTIAL!!! This improvement has works permanent, after you unlock it, all of your aircrafts (both owned, and produced in the future) become with better armor and will take on board more bombs and ammunition. Don't move without this!

Advanced Technology - quite a nice thing if you are defending the base with Guardian tanks, or when using combat aircraft carriers. Similar to Advanced Aeronautics, this power also improve strike power and units armor. It works not only on Guardian tanks and aircraft carriers but also on the dogs and Cryocopter helicopters.

Free Trade - useful thing, if your problem is too slow work of collecting ore cars. With this power, Prospector vehicles are able to deliver more ore in a single shipment, accelerating the collection of money necessary to lead the war.

Other powers

1. Cryoshot - you can freeze units and buildings in a certain area, thus making them unable to function. Every next level increases the degree of frozen area. This power is rarely used in the game. If you have it available (for example, there was nothing else to take), you can turn off the hostile power stations or defense towers. The freezing took several or a dozen seconds, depending on the degree of sophistication of weapon. So much time is enough to perform attack from the air. The freezing does not work on the air units.

2. Paratroopers - useless power in single player missions. Very often it's likely that the enemy has the most map under the control, and this means that soldiers disposal on the battlefield will immediately be discovered and beaten. So paratroopers can serve rather to defend own bases. A dump consists of a dogs, peacekeepers and Javelin Soldiers. The higher level of progress of power, the more paratroopers jump off the aircraft.

3. Surgical Strike - one very accurate bomb. It serves only to destroy these targets, in which the missile is deposited directly. The problem with the Surgical Strike is that it is exceptionally weak. It can only with an average single armored units (if they don't run away just before bombard) or to the beat up buildings, which were extremely low energy.

4. Time Bomb - an explosive, which appears when Chronosphere is working in almost any place on the map. After locating him in a spot, counting starts (a few, dozen seconds). It is hard to destroy enemy units - they have had enough time to get away from the explosive. In connection with this time bomb is rather to damage hostile buildings. The higher the degree of sophistication, the longer timer is and the greater power of the explosion.

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