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Command & Conquer: Red Alert 3 Game Guide by gamepressure.com

Command & Conquer: Red Alert 3 Game Guide

Table of Contents

Allies - Advices and informations about fraction | Allies C&C:RA3 Guide

Last update: 11 May 2016

  • Allies campaign is the easiest of all three present in the game in my opinion. An exception may be only be the last mission - is much more difficult than all previous tasks;
  • The Allies have the best way to raising buildings. First, the funds needed to bring the building are collecting. At the end of this process you must choose the place for the structure and that's all - the building appears on the map and is ready for action;
  • To create smaller bases you need to unpack Prostector (ore collecting car) to a command center in selected location on the map. Similarly, presents unpacking MCV. Nearby such command center you can rise;
  • You get access to better units by improving MCV or command centers. If you want to produce cars such as advanced artillery in its factory vehicles, you need to check if it is on the area of MCV, or it is part of a small base. Then you have to turn on MCV or center of command and improve it;
  • The main strength of the Allies are air units. Almost all the Allies missions described in this guide can be quickly and efficiently perform with the use of aircrafts. The best are the simplest type of Vindicator bomber. After unlocking the improvement of air units (Advanced Aeronautics power) machines can accurately dump three bombs in one shot on the target of any size. What's more, these machines are quite tough and relatively cheap. Their biggest drawback is the inability to defend against hostile aircrafts;
  • When planning the attack from the air, improve air units (Advanced Aeronautics power). As soon as you did it, you need to know that 3 Vindicators are able to destroy all smaller buildings (barracks, power plants, defense structures). 6-7 airplanes are enough to demolish large structures (factories, airports, refineries). 12 machines provides strength sufficient to destroy the CY (arising from MCV) and super-weapons;
  • Century bombers carry out carpet raids, it's recommended to send them on a great sections of the buildings. These machines have another interesting property - they can carry up to 5 infantry units. If you need somewhere to deliver for example group of engineers, it might try to dump their parachuted;
  • Bomber are not able to defend itself against other planes. With the help comes Apollo fighters, which are pretty good against other flying machines (in my opinion they are much better than Soviets MiG fighters). If any hostile aircraft threaten your bombers, produce a few Apollo fighters and send them to fight;
  • Cryocopter Helicopters are extremely impractical. They may freeze enemy units, or diminish them, so in result it's easy to drive over them. Unfortunately, in themselves do not constitute a weapon, they must cooperate with other forces, ground especially. However, the strength of the Allies are rather air units than land vehicles, so it's better focus on the bombers and Cryopters production;
  • Allies base defense can have very different forms. It's because of Multiturret IFV. Build them because they can handle with almost everything (airplanes, tanks, infantry, navy). What's more, you can fill them with infantry, so you will modify tower type of defense. If Peacekeeper comes into the building, tower gets an anti-infantry gun. If Javelin Soldier get into the tower, the frequency of the launching rockets will increase. There are also Spectrum towers. They are more effective in the battle against tanks and navy but they can't shoot airplanes. The general rule of making base defense system is: use the small IFV towers but if enemy tanks and navy are beating you hard, get some Spectrum towers.
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