Placing cities | Basics Black and White 2 Guide
Last update: 11 May 2016
Homes - impressiveness and happiness
How can a city without homes exist? It can't! That's why You'll usually build different kinds of homes and as long as You're the evil god, it's not too complicated, and if You'll be the good god, You'll have to put some effort into it.
Not some living things just people will live in those houses. That's why just a roof and a whole in the wall instead of a window won't be enough - You have to take care of their needs. Try not to place a lot of houses of the same kind alongside each other because it decreases happiness. Place them so that there will be enough space in between them for such buildings as markets with different stuff to sell, wells, buildings ensuring entertainment and other different and smaller decorations (columns, torches).
Just as in the game "Pharaoh", try not placing houses near industrial buildings, its best to build industries far away from home districts to avoid problems.
While being the evil god, as I mentioned previously, You don't have to worry about the different city statistics. The important thing is that You own a lot of soldiers ready to die for You ( in this instance, men). Place as much houses as You can, one beside the other, and every here and there build a nursery which will increase the birth rate.
Influence line
The green influence line is nothing else than a border behind which You have significantly reduced possibilities to operate. You won't be able to move raw materials, use miracles, or what's worse, kill the enemy with them. For actions behind this line use Your creature.
But also, You can expand the influence line, and the easiest way to do so is to place the most impressive buildings on its edge. If You build a 'wonder', You will be able to operate on a clearly larger area. You can also do this with villas but with smaller results. By placing an impressive building inside Your city, its influence to the border won't be wasted - instead of 'cutting' into an area, Your influence line will stretch all around Your city (proportional to the 'cut'). By expanding the influence line with small buildings, You can easily control Your reach (not losing a lot of raw materials for the big structures) and create a 'green hand', with which You'll be able to add all nearby raw materials.
Roads
Important for cities, roads, could not be omitted form the game. Roads don't cost You anything and place them wherever they're needed. Thanks to them, peasants will walk faster which increases the speed of their work and their efficiency. Roads also increase impressiveness, so try to connect all structures with roads. In areas where peasants walk and there's no roads, a path appears - look for those and replace them with roads.