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ArmA II: Operation Arrowhead Game Guide by gamepressure.com

ArmA II: Operation Arrowhead Game Guide

Table of Contents

Mission 4 - Coltan Blues - p. 1 AA II: OA Guide

Last update: 11 May 2016

1 - Mission 4 - Coltan Blues - p. 1 - Operation Arrowhead - ArmA II: Operation Arrowhead - Game Guide and Walkthrough
Date and place: Friday, June 1, 2012, 13:00, to the north from Feruz Abad (2) - Mission 4 - Coltan Blues - p. 1 - Operation Arrowhead - ArmA II: Operation Arrowhead - Game Guide and Walkthrough

Date and place: Friday, June 1, 2012, 13:00, to the north from Feruz Abad (2).

Mission: You have to find and free the civilians from the downed C-130 Hercules - they're being held in the coltan mine (1) to the north from Feruz Abad. This task will be conducted by a small team of US Special Forces operatives (codename "Gambler"). At the same time the rest of Allied forces will seize a military base (2) in Feruz Abad and the town itself.

Support: as a sergeant Terry Graves, a commander of this small US Special Forces team, you'll have at your disposal a reconnaissance UAV (Unmanned Aerial Vehicle).

Proposed equipment: You don't have to throw away this movable terminal which is used to control UAV and to get a view from its camera, though they both (UAV and the terminal) are rather useless in this scenario (I'll write more about it later). On the briefing screen you may equip all your commandos with silenced weapons - two assault rifles SCAR-H (Mk 17) with collimators for CQC and two sniper versions of Mk 17. Although, the usefulness of these weapons is also a little controversial here, because this mission takes place during the day, so enemies can locate us even if we're noiseless. Besides, before we even start to attack hostiles they are already alerted by the ruckus made by other Allied forces. I'd suggest throwing away from the equipment of all of your commandos these side arms like pistols and submachine guns - AI has a nasty tendency to draw out these weapons when it should use the guns with longer range. Before you start your game, it is also worth to equip yourself with a ball-pen and a piece of paper - the real ones, not virtual!

Successive objectives in the scenario:

  • Find the prisoners (1)
  • Seize the coltan mine (1)
  • Seize the military base (2)
  • Disarm bombs (1)
  • Protect Feruz Abad (3)
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Your special ops team will be inserted via a small chopper (#1) into the point Alice (marked on the map), 500m to the NW from the coltan mine (1). Your first task is to find the prisoners who are being held in the coltan mine (1), so after a while you'll receive an order of seizing this location (1). The game orders also to seize enemy military base (2), but don't even think about this objective - it'll be completed by other American forces.

After the landing I'd suggest ordering your soldiers to hold fire, in order to stop them from opening it too soon accidentally and give away their location to the enemies. First, move towards the rocks located to the east, in grid 047072, bypassing a wreck of some helicopter (#2).

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Amongst the rocks you'll find guerilla squad (it's also marked on map with a green NATO sign), which is hostile towards the Takistani army (#3). And on the same map, in the tab named "Situation", you can check what the relation of these guerillas with US Army is. Now, if you helped earlier, in the previous scenario, these Takistani villagers from Timurkalaj to save their village from governmental hit squad, and you also talked later with the partisans (instead of killing them all) on the crash site of C-130 Hercules, then in this scenario the relationship with US Army of these guerillas should be "good". And they should propose you their help during the assault of coltan mine (1). This help will have a form of an attack of the guerillas in the moment when there's the alarm blaring out in the mine (1). This alert rises on in the moment of the assault of other American forces on the military base (2) in Feruz Abad. But if the relationship of the guerillas with US Army is "neutral", then they'll only describe you the defensive emplacements in the mine (1). Anyway, your actions in both cases should look similarly, probably more or less as I've described them below.

After the conversation with the rebels who are tenting amongst the rocks on the hill you should move to the SE, towards the coltan mine (1) situated in grid coordinates 050068. Right after spotting this place (1) in the distance, at the foot of the mountain you're on, you can hide behind one of the rocks and use your UAV, by selecting the appropriate option from your actions' menu (#4).

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However, it's a waste of precious time. That's because when looking at the mine (1) through the camera mounted on the UAV you won't spot anything more than the rebels described to you (two HMG emplacements), or what you expect to find there (some Takistani soldiers) (#5).

So I'd suggest quitting the games with the UAV. Instead of playing with UAV, move promptly downhill, towards the mine (1). Bow down and jump with your subordinates from one rock to another - you may confidently not come to a halt, the enemy shouldn't see you. What it boils down to is to get to the rocks located close to the mine (1) as fast as possible. It's best to be there already then, when you see on your screen the message telling you that the Takistani military base (2) in Feruz Abad was captured by other American forces (#6). At that time the alarm rises in the mine (1) and you really haven't a lot of time left to seize the coltan mine. Go prone (you may also order your subordinates to do this) and open fire at the Takistani soldiers who are guarding this mine (1) (your commandos may also start firing).

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First, I'd advice taking out the bad guy located on the roof of the building (#7). He's a sniper armed with a sniper rifle with a thermovisual sight mounted on his weapon, so he may be very dangerous! Afterwards, take a look through your collimator sight more to the right, at the entrance to this mine and kill a soldier who may try to take position behind the HMG situated near the entrance. Then check quickly if there's another opponent under the building on which you spotted a sniper - this guy may try to fire from the HMG installed in the corner of the square. Have a peep at the APC (Armoured Personnel Carrier) which is parked on the courtyard of this mine - this car is also armed with HMG. Lastly, quickly kill other Takistani soldiers who are patroling the mine (1).

When you think that you killed most of the hostiles it's time to move promptly downhill, towards the fence which is surrounding the mine. Perhaps you'll encounter near this fence a squad of guerillas (#8), if they proposed you earlier their help on the attack of this coltan mine (1). Proceed towards the building, or the hangar rather, which you can see behind the parked Ural trucks. You'll find the entrances to this hangar from its left and right sides.

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