A Plague Tale Innocence: Curiosities - list of all A Plague Tale guide, walkthrough
Last update: 06 October 2022
This page of A Plague Tale Innocence has a list of all 26 curiosities - one of the secrets/collectibles. They are various historical items like, e.g. incense, horseshoe, or the Inquisitor's journal.
Additional note - You can go back for the collectibles you missed by using the chapter select option. You can close the game after finding a curiosity you missed - you don't have to complete that chapter.
- Chapter 1 - Spices
- Chapter 1 - Tablecloth
- Chapter 2 - Soap
- Chapter 2 - Incense
- Chapter 3 - Brew
- Chapter 3 - The Crusader's Tabard
- Chapter 4 - Hermetic vessel
- Chapter 4 - V.I.T.R.I.O.L.
- Chapter 5 - A sickle
- Chapter 5 - Oliphant
- Chapter 6 - Sterling pound
- Chapter 6 - Declaration of War
- Chapter 7 - Horseshoe
- Chapter 7 - Map
- Chapter 8 - Iconography
- Chapter 8 - Bird Language Manual
- Chapter 9 - Sheepskin
- Chapter 9 - Piece of trans
- Chapter 10 - Study of Skinned Person
- Chapter 10 - Theriaque
- Chapter 12 - Harnios Helmet
- Chapter 12 - Family Tree
- Chapter 13 - Rag doll
- Chapter 13 - Knight Figurine
- Chapter 16 - Discipline
- Chapter 16 - Inquisitor's Manual
Chapter 1 - Spices
At this stage, you will find two curiosities. The first is the spices. You'll find them upstairs in the kitchen. After entering the house instead of heading towards the stairs, go to the dining room. From there you will get to the room with a ladder. Climb on it to find this secret.
Chapter 1 - Tablecloth
The second curiosity is located on the first floor of the house. After the conversation with the maid, instead of going to the direction of the mother's office, you need to go down the corridor to Amicia's room (just follow the maid). There you will find a tablecloth on the bed.
Chapter 2 - Soap
There are two curiosities in The Stranger level that you may collect. The first of them you will find by taking the road right - just after you enter the village. Then you will cross the bridge. If you turn right again, you'll find yourself in a blind alley where you can find a soap.
And the second secret can be found at the old woman who saved you - Clervie. In the bedroom, where there is a chest full of clothes, you will find a chest of drawers, standing under the window. Incense is lying on it.
Chapter 2 - Incense
Chapter 3 - Brew
The third chapter also contains two curiosities that can be found. The first of them is a Brew. When you get to the room where the chandelier moves in a swinging manner take the path on the right. You will be taken to a room where there the beverage is.
Chapter 3 - The Crusader's Tabard
The Crusader's Tabard can be found in the place where Hugo is stuck alone at the top of the stairs. When you get to the boy, go upstairs. The curiosity lies at the wall.
Chapter 4 - Hermetic vessel
In this Chapter, you will find two curiosities. The first is a hermetic vessel. You will find it at the beginning of the level. On the meadow adjacent to the lake, you will find the remains of a camp. Next to them, you will find the destroyed trunk, where you will find the object.
Chapter 4 - V.I.T.R.I.O.L.
You'll find a second curiosity in the house of Laurentius. Instead of entering the floor, head to the door located further away from the stairs. They lead to the room where you will find the V.I.T.R.I.O.L.
Chapter 5 - A sickle
As before, at this stage you can get two curiosities. The first - a sickle - you will find near the cart with a fireplace. In addition to the enemy behind the barricade, you will also find a second soldier. He'll be at the end of the left road. Kill him, and then go in that direction. You'll get to the place with the curiosity.
Chapter 5 - Oliphant
The second curiosity can be found in the place where the body was pulled down. Instead of going inside the siege engine, turn left next to the body. Then you'll find the Oliphant.
Chapter 6 - Sterling pound
This Chapter offers two curiosities. The first of these is the sterling pound. You'll find it opposite the dining room. There is a small niche in the wall. The collectible is inside.
Chapter 6 - Declaration of War
The second secret is a Declaration of War. You can find it in a ruined white tent near the camp gate. To get to it, you need to kill two guards.
Chapter 7 - Horseshoe
At this point, you will again find two curiosities. The first - a horseshoe [1] - you will find immediately after passing the mill, near the workbench. To get to it, you have to shoot down the barricade [2]. Then return near the shovels and jump up.
Chapter 7 - Map
The next secret is the map. As soon as you leave Melie's hideout, you will get into the open. Near the gate, you will find a table with two opponents around it. Kill them to find the collectable.
Chapter 8 - Iconography
Despite the length of the stage, you will find two curiosities. You will find the Iconography when you enter the staircase. Instead of following Hugo, look to your right. The curiosity is in the grass.
Chapter 8 - Bird Language Manual
The second curiosity is the Bird Language Manual. You'll find it behind the barrel, at which Melie is standing.
Chapter 9 - Sheepskin
This Chapter contains two curiosities. The first one is the Sheepskin. You'll find it in the house where you've pushed the body off. Instead of going up the stairs, jump over a wooden partition. There, you will find a chest where the curiosity is located.
Chapter 9 - Piece of trans
The Piece of Trans is is located in the cemetery. To get to it, you need to jump over the fence, located behind the cart, which you can use as a platform for climbing.
Chapter 10 - Study of Skinned Person
This Chapter offers two curiosities. The first of them is the Study of Skinned Person. You will find them during heavy tracking. At the entrance to the University hall, turn into the benches to the right.
Chapter 10 - Theriaque
The second curiosity is the Theriaque. In the place, where you solve the puzzle with shelves. Behind the place where you put the first cart, there is a cavity where you will find this curiosity.
Chapter 12 - Harnios Helmet
All That Remains is a Chapter that holds two curiosities. The first of them is in a box, next to the intact corpses of a maid. This is the Harnios Helmet.
Chapter 12 - Family Tree
The Family Tree, the second feature you can find in this chapter, is in the Bearice's workshop. It is located next to one of the distillers.
Chapter 13 - Rag doll
This stage hides two curiosities. The Rag Doll you will find during the passage through the village. One of the last buildings on the left has a hole in the door. Enter it to reveal a curiosity.
Chapter 13 - Knight Figurine
The Knight Figurine, on the other hand, you will find during the confrontation with Hugo. At the entrance to his room, instead of coming to him, go through the second door to the room next.
Chapter 16 - Discipline
The last two curiosities, you will find in the last stage of the main storyline. The first of them - Discipline - you will find at the beginning of the game. Before the two soldiers, whom Hugo eliminates, is an alleyway. The curiosity lies next to the corpse there.
Chapter 16 - Inquisitor's Manual
The last feature is the Inquisitor's Manual. You will find it on the right, on the steps that lead to the Cathedral.