Captains | Game mechanics World of Warships Guide
Last update: 11 May 2016
Captains are a specific gameplay element of World of Warships. Not only are they the warship commanders, but they also gives you various, pretty useful bonuses during the battle. They receive experience with each battle and from time to time they gain new level. For each level captain receives one point that can be spend on "learning" new ability.
Captains can get up to 20 experience level. You start from level 1, so there are 19 promotions available. Due to that, the general amount of skill points is 19. You must manage them wisely, spend them properly and pick only the skills that will be most useful. Below you will see an example "build" of captains for each warship type - destroyers, cruisers, battleships and aircraft carriers. Of course, there is no best single path, depending on your play style you can select different skills. The ones below are the most universal ones, they will fit majority of ships of a specific tree.
Destroyers' ability tree
In case of destroyers, the skills that increase your speed, agility and survival chances on the battlefield are vital. You can't forget about your main weapon as well - the torpedoes.
Situation awareness | An indicator is displayed when your ships is detected by an enemy ship or aircraft. | |
Torpedo Armament Expertise | -10% to reloading time of torpedo tubes. | |
Superintendent | +1 additional charge to all consumables mounted to a ship | |
Last stand | The ship remains able to partially move and maneuver while the engine or steering gears are incapacitated | |
Concealment Expert | - 10% to detectability of destroyers. | |
Basics of Survivability | -15% to time of repair, fire extinguishing and recovery from flooding | |
High alert | -10% to reload time of the damage control party consumable |
Cruisers' ability tree
Cruisers are the most universal warship types. When selecting skills for the captain of a cruiser it is best to focus on two aspects - firepower and agility.
Basics of Survivability | -15% to time of repair, fire extinguishing and recovery from flooding | |
Incoming fire alert | Indicator of long range incoming artillery fire | |
High alert | -10% to reload time of the damage control party consumable | |
Advanced Firing Training | +20% to firing range of guns with caliber up to 155mm +20% to AA defense firing range | |
Jack of all Trades | -10% to reload time of all mounted consumables | |
Last stand | The ship remains able to partially move and maneuver while the engine or steering gears are incapacitated |
Battleships' ability tree
The main objective of captain's skills is neutralizing the biggest weakness of this ship class - low speed and vulnerability to torpedo and bomb attack.
Basics of Survivability | -15% to time of repair, fire extinguishing and recovery from flooding | |
Fire Prevention | -7% to chance of fire | |
Superintendent | +1 additional charge to all consumables mounted to a ship | |
Last stand | The ship remains able to partially move and maneuver while the engine or steering gears are incapacitated | |
Jack of all Trades | -10% to reload time of all mounted consumables | |
Vigilance | +20% to acquisition range of torpedoes | |
Expert Loader | -30% to reload time when the shell type is switched. |
Aircraft carriers' ability tree
The captain of aircraft carrier should focus on skills that will give bonuses to the planes. You shouldn't waste any points on artillery or maneuverability.
Expert Rear Gunner | +10% efficiency to self defense armament for aircraft with rear gunners | |
Situation Awareness | An indicator is displayed when your ships is detected by an enemy ship or aircraft. | |
Fire Prevention | -7% to chance of fire | |
Dogfighting Expert | Improves the combat fighting performance of your fighters | |
Aircraft Servicing Expert | +5% to aircraft survivability +10% to servicing time for all aircraft | |
Air Supremacy | +1 fighter +1 bomber | |
High alert | -10% to reload time of the damage control party consumable |