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WildStar Game Guide by gamepressure.com

WildStar Game Guide

Table of Contents

9. Classes WildStar Guide

Last update: 11 May 2016

In this chapter you will find general information about the classes, along with the roles that they can perform. There is also something about the basic statistics that are important to each particular class, about the type of armours they can wear and the weapons they can wield.

Warrior

Preferable roles: TANK/DPS

Armor: Heavy

Weapon: Sword

Statistics:

DPS: (Main) Brutality / (Secondary) Finesse, Moxie

TANK: (Main) Tech / (Secondary) Grit, Insight

Warrior is a class fighting close to his opponent, using swords and plasma guns. He can wear heavy armour, which makes him a good tank, as well as good dps.

The warrior's special ability increases his dps or his endurance for a short amount of time. However, you need to be careful when using the endurance increasing variant, because it generates more aggro, which makes the enemy more likely to attack you. That's why it should be used mainly by tanks.

The second variant is increasing your dps, but lowering your endurance. It's obvious that it should be used when you are a DPS and already have a tank in your team. It's worth mentioning that Warrior gains a very high increase in dps to approximately level 25.

Engineer

Preferable roles: TANK/DPS - 9. Classes - WildStar in 10 Easy Steps - WildStar - Game Guide and Walkthrough

Preferable roles: TANK/DPS

Armor: Heavy

Weapon: Launcher

Statistics:

DPS: (Main) Finesse / (Secondary) Brutality, Moxie

TANK: (Main) Tech / (Secondary) Grit, Insight

Engineer is a class fighting on long distance, using launchers and special bots. He can wear heavy armour, which makes him a good tank that can hold aggro with proper taunt skills. He has also skills that dispell all debuffs and increase his resistance to damage for quite a long time.

During PvE fights, bots turn out to be very good companions. Bots are divided according to the skills that they can use. An Engineer can use a Bruiser Bot (an off-tank), an Artillery Bot (DPS) or a Diminisher Bot (Crowd Control and damage dealer).

The Engineer's special skill is entering an ExoSuit, which can either increase his damage but lower his endurance, or decrease the received damage but increase aggro. Both variants last for twenty seconds. The player decides which variant to use.

Stalker

Preferable roles: TANK/DPS

Armor: Medium

Weapon: Claws

Statistics:

DPS: (Main) Brutality / (Secondary) Finesse, Moxie

TANK: (Main) Tech / (Secondary) Grit, Insight

Stalker is a class fighting on short distances, using claws. He can wear medium armour and has skills which are based on attacking from stealth mode and deal a lot of damage. A Stalker can be a good tank and DPS. Thanks to a high amount of damage dealt from the stealth mode, Stalker is one of the best short-distance DPS classes.

The Stalker's special skill is Stealth mode, of which there are 3 variants: Agile, Evasive and Lethal. The stances can be switched at any time. In the Lethal stance, the dps is increased but the endurance and movement speed are lowered. What is more, any skill used while in stealth mode with the Lethal stance deals critical damage. In the Evasive stance, Deflect Chance, Threat and Resistances are increased and Assault Power is lowered. The Agile stance is a compromise between these two.

Medic

Preferable roles: HEAL/DPS

Armor: Medium

Weapon: Resonators

Statistics:

DPS: (Main) Tech / (Secondary) Moxie, Brutality

TANK: (Main) Insight / (Secondary) Moxie, Brutality

Medic is a class that fights on long distances, using Resonators. He can wear medium armour and can be either a DPS or a Healer. His special ability is Energize, which recharges all Actuators and increases damage or gives additional shields. Actuators are necessary for Medic's skills. The variant of the bonus that Medic gets from Energize depends on his actual HP level. Actuators recharge slowly when out of combat, to a maximum of five. During combat they can be restored by some spells. We can distinguish abilities that recharge Actuators and those that consume them.

Spellslinger

Preferable roles: HEAL/DPS

Armor: Light

Weapon: Mag Pistols (two blasters)

Statistics:

DPS: (Main) Finesse / (Secondary) Moxie, Brutality

HEAL: (Main) Insight / (Secondary) Moxie, Brutality

Spellslinger fights on long distance with two blaster pistols. The role that he can perform is either Healer or DPS.

His special ability is Spell Surge. It consumes a few Spell Power units when activated and it improves every one of the "Assault" and "Support" skills, in a way that is shown in the description of a given skill. Spell Power always regenerates by itself, but when Spell Surge is active, the regeneration is slower.

Esper

Preferable roles: HEAL/DPS

Armor: Light

Weapon: Psyblade

Statistics:

DPS: (Main) Moxie / (Secondary) Finesse, Brutality

HEAL: (Main) Insight / (Secondary) Finesse, Brutality

Esper specializes in fighting on long distances, using Psyblades. Spectral Form, which is the Esper's special ability, absorbs damage and generates Psi-Points, which are necessary for using other skills. His spells can deal damage, as well as heal his companions and himself. When Spectral From is active, Esper is not able to move.

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