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WildStar Game Guide by gamepressure.com

WildStar Game Guide

Table of Contents

7. PvE instances WildStar Guide

Last update: 11 May 2016

This chapter contains general information about PVE Instances. It also shows the difference between Adventures and Dungeons.

Adventure

All Adventures have to be first discovered during questing, to be later available in the Group Finder. After that you can queue by choosing your role. While waiting, you can continue to explore the world and complete quests. When the system finds a group for you, you will be notified. After accepting the invitation you will be teleported to the instance.

Adventure instances are designed for groups of five. Your group has to complete quests that are displayed in the quest log. The difference between Adventure and Dungeon mode is that in Adventure you don't earn experience for killing monsters and your group will encounter dialogues with choices to make. Each choice changes the course of action and the instance will be different in result. In every Adventure you have to make a choice several times, so the possibility of going through the same scenario again and again is fairly low.

The bosses that you will face may change depending on your choices - 7. PvE instances - WildStar in 10 Easy Steps - WildStar - Game Guide and Walkthrough
The bosses that you will face may change depending on your choices

The group makes a decision by voting. The option that gains the majority of votes will be chosen. Rewards are obtained after completing the whole quest. This goes also for additional rewards for kills, death count and the amount of healing done. Everyone gets their own items, so there is no loot sharing.

Moreover, during fights, you earn reputation for which you can buy interesting items from a vendor near the entrance to the instance.

It is a very good option for leveling, because at the end of the instance you gain a lot of experience.

Dungeon

In order for a dungeon to be displayed in your "GroupFinder", you have to first discover it. Usually, there are quests that lead to them and due to the fact that you will generally complete quests chronologically in a given location, you should eventually find the dungeons. When you find a dungeon, you can queue and choose your role in the group. When the system finds a group for you, you will be notified and teleported to the instance after accepting. It is important to not be using any means of transport during accepting, because you can get stuck and the whole group will have a problem.

Dungeon instances are designed for groups of five and you have to complete quests that are displayed in the quest log. In this mode you gain experience for every kill and you can complete additional quests, which increase your chance to obtain better items at the end of the instance.

Dungeons have a simple structure, which basically consists of getting from one point to another by killing a bunch of monsters and a few minor bosses.

The most important thing during boss fights is co-operation, because they are usually stronger than in an Adventure. The Tank and the Medic have to fulfill their roles perfectly or the whole team will fail. If the tank dies, the rest of the group will usually die during the first thirty seconds. The Medic has to care for the tank especially, as he is the one holding the aggro.

You will not find here the choices that are available in Adventures and the quest log will lead your group from one boss straight to another one. The major difference is that you can loot epic items here. You have to remember that if you choose to play a particular role in the group, you have to feel confident about doing it. You can't go as a tank if you don't possess the proper build (skills). No group can do well in a dungeon with a tank who is wearing a DPS set for example.

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