Optional mission: Orcs' camp | Imperial Campaign: Act I Warhammer MOC Guide
Last update: 11 May 2016
After completing second mission we get to know, that there is Orcs' camp nearby. Following check everything you can rule, I decided to destroy it. Soon it appeared to be really good idea - I found many treasures there.
I deployed troops in a standard way, and, after that, I marched ahead. After awhile I saw first group of Goblins - they died really fast. When you kill them too, you will see a crossroad. Stop near it and wait for few next greenskins' regiments. When all enemies bite a dust, turn left. Don't bother a camp that you will se in front of you. Because it is guarded by a giant, it is good to find another way in.
You will reach to next crossroad after a short march, stop on the moment here, because Goblins' remains can attack you from the pit - as usual they're not a challenge. After quick extermination, it's the time to go in the northern direction. I advise now to slow down. As soon as you will see first green regiment, stop and throw on him wizard's Fireball. Such tactic allows destroying every squad in the camp one by one. In one of Orcs' regiments you will find the commander of hostile armies - if you want, you can challenge him on for a duel, though I wasn't fast enough to do this - my halberdiers just slaughtered him.
After cleaning the camp we must do two things. First: slay that lonely giant and second: destroy all tents. In total whole mission appeared to be very profitable - I found a lot of gold and first of all both heroes earned 6th level. I finished the development of Tenacity in the Stefan case and began to invest in Warmonger. The sorcerer became the master of Fireball and began the master of Agsha training.
After the battle I moved to hunters, thanks to what I received additional squad of 20 archers. I replenished losses in the camp, I bought von Kessel a mount and weapons and armours of the best quality for archers. Unfortunately, as skirmishers, they can not possess the class three.