Mission 3: Another fortress to capture | Chaos' campaign: Act II Warhammer MOC Guide
Last update: 11 May 2016
First mission with Skaven and already tough one. We can take two heroes and six regiments. I advise to do following preparations: don't' regenerate troops after previous battle, but buy grey overseer, one unit of warplock jezzails and one warpfire thrower. Beside those two units let's take clanrats, stormvermins and both regiments of poisoned wind globadiers. Equip them with all you can, especially sergeants. Infantry needs also musician and bannerbearer, because their morale is rather weak. It's also important to buy the best weapon for artillery you can. My new hero developed following skills: Favoured minions, Tenacity from command tree and Crippling tortures from combat tree. Now it's time to siege.
Our cannons should be placed as much to the left as possible. Then we will see Imperial cannon on eastern part of walls. Deploy the rest of troops as close to map's corner they're nearby as you can. Just at the beginning move main forces a little bit closer to that corner - they will be out of a range of cannon seen just in front of our units. Meanwhile artillery should start firing at the eastern cannon. When it's destroyed let them do the same with that middle one. After that we will have to make some tricks. Move cannons in the western direction and main forces along the right side of the map until you see a regiment of handgunners hiding behind a barricade. They're target for artillery. When their morale breaks down some swordsmen and cavalry will move toward us. A moment later an archers' regiment will appear. Let them come as close as possible and charge with infantry. Shooters should be destroyed in ranged attack, because there's a third Imperial cannon nearby. When all hostile troops are dead we take Kasgit alone and order him to capture first checkpoint. When he do this the third cannon should be visible - destroy it with own artillery. Meanwhile use seer to regenerate most harmed units using Favoured servant. You can attach him to different units as long as this spell is active.
When all enemy's cannons are destroyed it's time to crumble walls. It's best to start shooting at the part to the right from the gate. When our troops will be marching toward a breach, you can fire at units standing on the wall. When you capture second checkpoint move your cannons inside. Remember to heal regiments from time to time. When there's no enemy visible we can move to last two checkpoints. First will be that one seen on the picture above. It's surrounded by buildings, which can be destroyed by artillery. When we start shooting at units defending it, they will march on us. Strike them with all forces and they'll be dead in a short time.
After that fight place cannons in front of the passage leading to the last checkpoint and fire at troops you can see near it. They will move on us, so charge at them and kill them all. Before you finish mission remember to regenerate your troops. During this battle my both heroes gained three new levels which were spent on Pestilence shield (Kasgit) and Magical ward (seer). When we come back to strategic map it's good to regenerate and upgrade five units you will want to take to the next mission.