Nightswimming level walkthrough in Unravel 2 Unravel 2 Guide and Walkthrough
Last update: 27 June 2018
Unravel 2 takes you to a dark and dense forest. This is the fourth level in the game.
The first thing to do is placing your characters the right way. Both of them need to stand in the glowing spots.
You have to jump beyond the weight on the right with one character and push the other weight with the other character.
Take the character that's standing lower and coil it around the right weight. Jump down with the character on the left and push the weight to the left rock. This will lift the other character - now swing to jump to the right spot. Wind up the yarn to pull your buddy.
The Forest
After entering deeper into the forest, you'll encounter the first challenge. You have to move the brick onto the higher rock.
Tie the yarn to the spot on the floor and tie the other end to the rock. You will hence create a bridge, which will let you to push the brick.
Push the brick down to the boards. This will shatter them, creating a balance beam. You have to leave one hero on the left end of the board and run to the top with the other one. Jump and hook to the point with yarn. Then join the characters and walk on the branches.
A bit further, you will encounter two balance beams more. Push the brick across one of them, so that it falls onto the next one. Then move it to the very end of the second board. The board will become level and you will be able to jump up from there.
After going past the memory, you will encounter another challenge. You have to jump down from the branch and move the item lying underneath it. Take it to the left, so that it lifts the branch, allowing passage.
Then split your characters. Leave one of them on one side of the branch and take the other one and the item to the left end. When the branch becomes level, jump with the first character and hook to the point above.
The River
After leaving the forest, you will get to the river. Since the characters can't swim, you will have to create a bridge.
Leave one character on the branch and jump down with the other; attach the yarn to the rock wedging the big stone. Jump up and pull the yarn, causing the rock to slide, break the tree and allowing passage.
Following the river, you will have to jump from lily to lily and use branches. At some point, you will encounter a bough blocking the passage. Just hang from the tree that's next to the place, swing, and jump onto the bough. Be careful, for you have to land on a lily and not in the water. Otherwise you will have to repeat the entire sequence.
A moment later you will have to use the help of fish. Simply jump up a few times on the last lily and a fish will appear next to you. Jump on it and bounce off it to jump on the branch next to it.
Another puzzle standing in your way requires both protagonists. You have to tie one of them to the point and position it at the very beginning of the branch whereas the other one has to be sent to the very end of the branch.
Drop him down there, unleash him and jump on the other branch with him. When you tie the yarn of the first character the branch will break. You need to tie the yarn up very quickly and pull your companion in.
The Building
In order to get to the building, you must first throw the brick on the boards, which will break them.
Separate your characters. Use one of them to create a bridge to tie the yarn to the two points available. This character stands at the end of the first board, as shown in the screen above.
Use the second character to push the brick onto the bridge and push it over the board with all your strength. This will allow your character to enter the building.
Inside the building you have to throw down bricks again. When you do this, you have to make a double bridge. Simply tie the yarn to each of the available points and use the second character to push the brick up.
Roll up the yarn and push the brick down. This will take your character to the top and end chapter 4.