Foreign Shore level walkthrough in Unravel 2 Unravel 2 Guide and Walkthrough
Last update: 27 June 2018
At the very beginning of Unravel 2 you will meet another character. Throughout the game, you will have to control both of them. If you coordinate their moves well, there will be no unbeatable path in the game. To make playing two characters easier, we've prepared a page specifically dedicated to some starting tips - we strongly recommend you checked it before playing.
Beginning
Right after meeting the new character, you will have to move on. The game will teach you some basic moves and rules.
The first obstacle will be a fragment of a fence, in order to bypass it, you will have to tie the yarn to it and tighten it firmly. This will break the fence, and you'll be able to proceed.
A minute later, you will encounter two pieces of a tree. Use one character to hold the root so that the other can use it to jump to the second root, thus pushing the bough and allowing them both to cross to the other side.
The Cave
After proceeding further, you will get into a cave. There, you will have to complete an agility test of sorts. Join your characters, jump on the small branches to the other side. If you fall, nothing should happen to you - you have to backtrack a bit and start again, though.
You can learn one more mechanic in the cave. Your characters can climb walls by bouncing off them. You just have to jump inside a narrow gap and the character will automatically bounce to the other wall. This allows you to climb quickly and efficiently.
A bit further on, you will see another useful mechanic. You have to hook the yarn to the right spot, bounce off the wall and jump to the branch below. Unravel 2 uses this mechanic a lot.
The next part of the cave has three protruding branches. Each of these has the attachment point for the yarn. Attach it to the first point, swing a bit and jump - quickly hook it to the next point. You can get to the other side of the cave.
To reach the rock, you have to attach the yarn to the cylinder above. When you do that, you just need to pull it in front of the rock and use it to jump up.
Creating bridges
Right after leaving the cave, you will encounter an obstacle. Join the two characters, attach the yarn to the branch, and pull firmly. The passage on the other side will hence open. Separate your characters. One of them has to remain hanging on the yarn, while the other can jump up and leave the location.
A little bit further on, you will have to create a bridge, in order to be able to proceed. Just attach the yarn to both points. This will create a bridge that your characters will be able to use to bounce off and reach the branch above.
A bit further, you will see a piece of a branch - you have to move it forward, to be able to reach the rock. You will need to create a bridge with one character and push the branch onto the bridge, all the way to the rock with the other. After doing that, you just need to join the protagonists, jump onto the branch and reach the rock from there.
Inside the next cave, you have to create two bridges. First, attach the yarn of one character to the point, swing and attach it on the other side - you will create a bridge. After that, take the other hero, attach the yarn above, swing and create another bridge. This will let you quickly climb to the top.
The way to the lighthouse
After you're done with the bridges, you will make it to the next part of the cave. From there, you have to reach the other side. In order to do that, you need to separate your characters, lower one of them and swing it so that it can reach the other side. There, just pull the other character to yourself.
A bit later you will again reach a place, in which you will have to swing a bit. Stand on the first rock, lower one of the characters and swing it to reach the other rock. Pull the other character and swing it so that it reaches yet another rock, from which it will automatically slide down. Lower the character a bit so that you can swing and try to reach the last rock.
The Well
Around the end of the first chapter of Unravel 2, you will get into a well. In order to escape it, you will have to use all the mechanics we've learned.
First, swim to the other side and climb on the leaves Jump, bounce off the wall and attach the yarn to the point. After doing it, start swinging, release the yarn and try to leap to the other side of the well. There climb up using leaves again.
Your next task will be to jump up - bounce off the wall and the tree trunk hanging there.
Then just jump to the other side, climb up using the leaves and jump into the bucket.