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The Witcher Game Guide & Walkthrough by gamepressure.com

The Witcher Game Guide & Walkthrough

Table of Contents

Weapons | Additional info The Witcher Guide

Last update: 02 February 2017

There are two reasons to presence of these weapons in the game. First, the witchers' enemies must fight with something in their hands. Second, you can use them as a source of easy money.

In the table below you will see all the "normal" weapons in the game. Just for formality, the second column indicates damage dealt by a given weapon, and the third one shows any additional perks it has.

The last column is the most important for you (P). It's the price you can sell these weapons for. As you can see, it's a good idea to sell Torches anytime you can.

Name

Dmg

Effects

Price

Heavy Club

4-12

 

10

Two-Handed Steel Axe

8-22

Bleeding +50%

56

Mahakaman Two-Handed Axe

9-27

Bleeding +60%

60

Stone Hammer

4-8

 

80

Dwarven Axe

7-15

Shield smash +45%

80

Light Mace

2-10

 

10

Small Axe

6-12

Shield smash +20%

20

Mahakaman Warhammer

7-15

Knockdown +40%

80

Order Warhammer

6-13

Knockdown +12%

 

Two-Handed Morning Star

6-18

Stun +10%

10

Torch

1-2

Incinerate +20%

40

Mahakaman Rune Dagger

3-15

Pain +45%

60

Axe

5-15

Bleeding +40%

40

Deithwen Dagger

2-8

Pain +50%

40

Mahakaman Dagger

2-10

Pain +30%

 

Assassin's Dagger

1-7

Pain +45%, Poison +18%

30

Holy Axe of the Order

8-17

Shield smash +50%

 

Temerian Flail

6-12

Stun +20%

40

Temerian Steel Dagger

1-6

Pain +15%

20

Temerian Iron Dagger

1-6

 

10

Temerian Steel Axe

6-13

Shield smash +40%

60

Temerian Iron Axe

5-10

Shield smash +30%

40

Steel witcher swords

You'll rather buy these weapons than sell them. There are exceptions, however, such as Temerian Iron Sword, which is quite a good source of money.

The second column indicated the damage dealt by certain weapons - they alter the default damage that's an effect of Geralt's abilities.

In the third column you see different effects that weapons can cause. Mostly it's a chance of special status modifier cast on an enemy after hitting him.

The last column shows the price that you have to pay for a weapon sold by a blacksmith. If you want to sell a certain weapon, you'll get only 20% of its original price.

Meteorite swords can be forged with help of most of the blacksmiths, if you have at least three meteorite parts. Depending on the combination of meteorite parts (Blue, Red and Yellow), the sword will have different properties and price. Forging a sword from three parts of the same color increases its potential.

Name

Dmg

Effects

Price

Ceremonial Deithwen Sword

-30%

Disarm +60%, Precise Hit +30%

1500

D'yaebl

+30%

Pain +50%, Disarm +25%

 

Elven Sword

-30%

Disarm +20%, Precise Hit +15%

 

Gwalhir

+50%

Disarm, Pain, Precise Hit +40%

3000

Harvall

+30%

Disarm, Pain, Precise Hit +20%

 

Sword of the Order

-10%

 

350

Illegal Sword

-20%

Pain, Bleeding, Precise Hit +30%

 

Mahakaman Rune Sihill

+100%

Ignores enemy armor

 

Holy Sword of the Order

+10%

  

Temerian Iron Sword

-20%

 

200

Witcher's Steel Sword

  

200

Rusted Sword

-30%

 

100

Meteorite Sword 3B

 

Pain +45%, Disarm +20%

600

Meteorite Sword 2B + 1R

+5%

Pain +16%

700

Meteorite Sword 2B + 1Y

+8%

Pain +35%, Disarm, Precise Hit +10%

800

Meteorite Sword 1B + 2R

+20%

Pain +10%

900

Meteorite Sword 3R

+40%

Bleeding +30%

1000

Meteorite Sword 1B + 1R + 1Y

+13%

Pain 20%, Stun, Precise Hit +10%

1000

Meteorite Sword 1Y + 2R

+28%

Pain, Stun, Precise Hit +10%

1100

Silver witcher swords

Silver swords cannot be bought - you'll get the most interesting swords as rewards for particular quests. Witcher's Silver Sword, once belonging to Coen, will be given to you at the beginning of chapter II. You get Aerondight from The Lady of the Lake at the end of chapter IV. In chapter V you can get the Moon Blade - but only if you gathered all 10 monster trophies throughout the game.

You can upgrade your silver sword by placing runes in it - this can be done by most of the blacksmiths. Depending on the combination of Sun, Earth and Moon runes, your sword will gain additional features (for a right price). Just as with steel swords, using three runes of the same color grants you even more bonuses.

Name

Dmg

Effects

Price

Aerondight

+60%

Attack +10%, Pain, Blinding, Incinerate, Precise Hit +50%

 

Moon Blade

+100%

  

Witcher's Silver Sword

   

Rune Sword 3S

 

Blinding, Incinerate +75%, Silver +15%

400

Rune Sword 2S + 1Z

+15%

Blinding +25%, Knockdown, Precise Hit +50%

800

Rune Sword 2S + 1K

 

Blinding, Incinerate +50%, Silver +15%

1000

Rune Sword 3Z

+45%

Knockdown +75%

1000

Rune Sword 2Z + 1S

+30%

Blinding +50%, Knockdown, Precise Hit +25%

1000

Rune Sword 2Z + 1K

+30%

Knockdown 75%, Silver +15%

1400

Rune Sword 1K + 1S + 1Z

+15%

Blinding, Knockdown, Incinerate +25%, Silver +15%

1400

Rune Sword 2K + 1S

 

Blinding, Incinerate +25%, Silver +30%

1400

Rune Sword 2K + 1Z

+30%

Knockdown +75%, Silver +30%

1600

Weapon Upgrades

This group includes polishing items (first six in the table below), runes and meteorites. The second column lists the price you have to pay for an item - you sell it for 20% of its original price.

Polishing items can be used on both silver and steel swords (regardless of their names). They boost weapon parameters for 24 house of in-game time. They're certainly worth using.

Upgrade

Price

Properties

Whetstone

10

Damage +10%

Grindstone

20

Damage +20%

Diamond Dust

40

Damage +40%

Wodo Runestone

50

Attack +20%, Damage +20%

Swarog Runestone

100

Attack, Damage +40%, Crit.Hit +5%

Perun Runestone

200

Attack +60%, Damage +100%, Crit.Hit +30%

Blue Meteorite

300

Pain +10%

Red Meteorite

500

Damage +15%

Yellow Meteorite

800

Damage +30%, Pain, Stun, Precise Hit +30%

Sun Rune

300

Incineration and Blinding +25%

Earth Rune

500

Damage +10%, Knockdown +25%

Moon Rune

800

Opponent's sensitivity to silver +10%

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