Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

The Witcher Game Guide & Walkthrough by gamepressure.com

The Witcher Game Guide & Walkthrough

Table of Contents

Side-quests - part 4 | Chapter II | Walkthrough The Witcher Guide

Last update: 02 February 2017

Q2.37. Old Friend of Mine

Phase 1. Shani

Go to Shani's house at night (M8.21) and deal with the grandma (check out the map marker description in our maps section). Shani is sleeping in the room upstairs. Talk to her (don't be too harsh on grandma) to activate this quest. You can also please her by letting her speak her mind.

Phase 2. Celandine

Meet Shani at the hospital (M8.30) (you have to bribe the guard or show him the signet ring that you get from Vincent Meis at the end of Q2.26. Suspect: Vincent Meis). Ask her if you can help her in any way to know that she is in need of Celandine, that's growing on the Swamps. To gather it, you must have the proper journal entry. It can be found in a book on field plants (you probably have it already).

Phase 3. To the hospital

When you have five units of this herb (you can also buy it from the gardener near the hospital), bring them back to Shani (M8.21, M8.30).

Phase 4. A Favor

Shani will be grateful for the herbs.

Phase 5. The Autopsy

When in phase 6 of Q2.49. Anatomy of a Crime you conduct the autopsy, you'll feel that Shani needs some sign of gratitude from your side.

Phase 6. The Party

Go to Shani (M8.21) after dark and ask her if you can help her in any way. You'll crash a party. You have to bring her: Temerian Rye, Cherry Spirit Cordial, Mettina Rose.

Phase 7. Alcohol

Find Temerian Rye, Cherry Spirit Cordial, and Mettina Rose.

Phase 8. Invitation

Bring the bottles to Shani (M8.21) and think about who to invite...

Phase 9. To Shani

If you don't know who to invite, try Carmen (M8.38). On the way to the party be sure to grab grandma's diary (it's on the bottom floor of Shani's house) and Red Roses. You'll be in no condition to be walking around in a while...

Phase 10. Dandelion

Go back to Shani (M8.21) and convince Grandma that you are here to keep the party safe, then go upstairs and say hello to... Dandelion. The game wasn't filled with references to books up to now, but this time you might feel a little lost if you haven't ever read them. It won't impact the game in any way, however. After talking to Dandelion, you'll really need to have a drink.

Phase 11 - Side-quests - part 4 | Chapter II | Walkthrough - Quests | Chapter II - The Witcher Game Guide & Walkthrough

Phase 11. The Discussion

Talk to Shani and to Dandelion. After a conversation about the vampires, Carmen makes her appearance. Don't talk to either Shani or Dandelion a few times in a row, because each dialogue is ended by a drink and you might pass out too soon.

Phase 12. Fast Pace

Drink one more round with Dandelion and Shani. Carmen will propose a little party game.

Phase 13. Something Interesting

Regardless of options you chose, you'll have to go down to find some private possessions of Grandma. You can, but don't have to, ask Shani about what happened in Oxenfurt.

Phase 14. Loot

Grandma's Diary is in a locker near Grandma's bed at the bottom floor. Take it to Carmen.

Phase 15. A Song

After looking through the diary, Dandelion will start to sing. Approach him and talk to him. A cut-scene follows.

Phase 16. Flowers

Shani will get mad and say that the party is over. Give her Red Roses to calm her.

If you havent brought the flowers with you, meditate to the next evening (choose it when talking to Shani) and visit the Herbalist (M8 - Side-quests - part 4 | Chapter II | Walkthrough - Quests | Chapter II - The Witcher Game Guide & Walkthrough

If you haven't brought the flowers with you, meditate to the next evening (choose it when talking to Shani) and visit the Herbalist (M8.19) to buy the roses. Go back to Shani and say something charming...

Phase 17. Reminiscences

Before you make love, Shani will tell you some more about the events from the past.

Q2.38. Suspect: Ramsmeat

Phase 1. Clues

The Prisoner in the hospital (M8.30) in phase 5 of Q2.28. Crown Witness makes you include Ramsmeat on the suspect list.

Phase 2. Lack of Evidence

Just as with any other suspect, in this case (M8.24) you must have evidence. Talk to Ramsmeat to know some more about Kalkstein and Berengar.

Phase 3. Innocent

If in phase 6 of Q2.49. Autopsy of the Crime you don't accuse Ramsmeat, he'll be automatically considered innocent.

Phase 4. Innocent

Visit Ramsmeat (M8.24, M8.37) and tell him that you've exposed Javed. You'll get some more info on this mage and gain Ramsmeat's gratitude.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Atari or CD Projekt Red. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.