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The Walking Dead: Season Two Game Guide by gamepressure.com

The Walking Dead: Season Two Game Guide

Table of Contents

Chapter 9 - Back In The Shed | Episode 1: All That Remains TWD: Season Two Guide

Last update: 11 May 2016

Clementine can take care of herself - Chapter 9 - Back In The Shed | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
Clementine can take care of herself

Your task now is to clean the bite wound and stitch it up. The first thing that you need to do is clean the wound. To do that, you need to pick up peroxide (Pick Up - Peroxide) and clean the arm (Clean - Arm). After you have cleaned it, pick up the needle and thread it (Thread - Needle) and start to stitch up the wound (Prepare To Suture - Arm). Using the mouse and the symbol on the screen, stitch up the wound. After you are done, pick up the rags (Pick Up - Rags). Repeat if the rags fall down to the floor (Pick Up - Rags).

Walkers attack - Chapter 9 - Back In The Shed | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
Walker's attack

While you are busy, a walker, who sneaked into the shed through your hole, interrupts you.

[QTE]

Look right and try to grab the hammer (Grab - Hammer). While falling onto the ground, look left and try to pick up the rake by rolling the mouse over it and clicking. When the walker gets down to you, start tapping on the key displayed on the screen. After push it away, try to pick up the rake again, from the floor on the left. Then, click to hit your enemy with it. While trying to push it against the wall, keep tapping on the key shown in the screen. As you impale it onto the anchor, look left, collect the hammer from the table and hit the walker with it on the head, repeatedly (Hit - Walker)

[/QTE]

The new group is surprised with your deeds - Chapter 9 - Back In The Shed | Episode 1: All That Remains - Episode 1: All That Remains - The Walking Dead: Season Two Game Guide
The new group is surprised with your deeds

After you kill the walker, the newly-acquainted group of people will dash into the shed. They are discernibly stunned with your deeds.

1.) Still. Not Bitten

2.) Are you happy?

3.) Can I please come inside now?

4.) ...

You will be asked if you have stolen the items that you used to stitch yourself with.

1.) I did and I'm sorry / They will remember that

2.) You left me no choice

3.) I didn't do it alone

4.) ...

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