Campaign - Forces of good - Mission 5 - Minas Tirith - part 1 | Campaign - Forces of good LotR: Conquest Guide
Last update: 11 May 2016
MAP OF THE AREA:
Map legend: 1 - starting area and first checkpoint; 2 - main gate - area in need of protection; 3 - gate that will be breached by enemy units; 4 - passageway leading to siege towers and a new checkpoint; 5 - siege towers; 6 - ballista; 7 - passageway to the second ring; 8 - second ring gate - area in need of protection; 9 - passageway to the third ring; 10 - third ring gate - area in need of protection; 11 - area where enemy units will show up
Additional info: Defense of Minas Tirith is by far one of the most difficult missions of this campaign. The biggest problem is that you'll have to defend a few key areas of the map against large number or enemy units. In order to prevail you'll have to use maximum potential of your character and think about the safe being of AI-controlled allies as well. The only good news is that you won't have to defeat any heroes of the dark side.
First assignment: Defend the main gate
Suggested class: mage
I'm sure that you'll have some major problems completing this first mission objective. First of all, you'll have to master avoiding enemy hits. In addition to that you'll have to use all the special moves flawlessly and when the time is right. It's EXTREMELY important that you choose a mage, because only then you can guarantee your win. You start the game near the main gate (1 on the map). Notice a checkpoint (2 on the map) in the vicinity, especially since you may have to use it in the near future. Relax for now and wait for the monsters to destroy the main gate (3 on the map). They'll start moving towards you very soon [#44]. Use the standard lightning attack to dispose of the orcs and use two special attacks (middle and right mouse button) to deal with larger groups. Don't forget that the middle attack is only effective if the main character is surrounded by hostile units. As for the fiery attack, make sure that your fireballs don't hit allied units. You wouldn't injure them, but you would put a good attack to waste.
[#44]
Healing your allies is a key to success here, especially since you can't defeat all the monsters on your own. Thankfully you don't have to try and figure out which characters are wounded, because small green icons will appear above their heads. After about 50 seconds of intense combat two large trolls will come through the main gate. Don't even think about switching to a scout, because you would lose too much time trying to attack them by surprise. The same goes with other classes, because you would have to backstab each troll twice. Instead remain in mage's body and focus on avoiding hits [#45]. Deal with the trolls using your offensive spells and then try to keep the monsters out of the circled area. The good news is that you'll receive reinforcements near the end, so it should make the final part of the battle much easier. Also - don't worry if enemy forces will start gaining advantage at about 15-20 seconds before the end, because that's a safe margin and you won't have to worry about them anymore when your clock reaches zero.
[#45]
Second assignment: Burn two siege towers
Suggested class: warrior or mage
You can now choose a warrior if you want to, however it's also fully possible to keep playing as a mage. Proceed to the south-west and eventually you'll get to the stairs (4 on the map). From now on a mage is a slightly better choice, especially if you don't want to encounter any life-threatening problems. Keep pushing towards the siege towers (5 on the map). As for means of destroying these objects, mage's fireball should do the trick [#46]. If you can't get close enough using a mage you may also think about an entirely different approach. You'd have to choose a scout and get closer to both targets using camouflage. You would then have two choices - to locate a ballista (6 on the map), mount it and begin firing at the siege towers, or to use satchel bombs in the vicinity of the towers. I think that the mage scenario is far safer and you only have to be patient for your allies to clear out the main path to the siege towers. Aside from the choice of class, make sure not to stay in one spot for more than a few seconds, because flying beasts will circle the area and you may end up getting caught.
[#46]