Racial bonuses in TES Blades

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After you turn on the game for the first time and log in to your account at Bethesda.net, we have to complete a short tutorial on navigation and combat, and then get to the city to finally be able to create your character. In addition to gender and appearance details (none of the mentioned affect the gameplay), we have to choose the race of our hero, which leads to a variety of passive bonuses. These look as the following:

Argonian

  1. +5% regeneration of health points,
  2. +5% damage dealt by Dagger, Hand Axe and Light Hammer.

Breton

  1. 10% spell damage resistance,
  2. +5% damage dealt with Longsword, War Axe and Mace.

Dark Elf

  1. 15% fire damage resistance,
  2. +5% spell damage.

High Elf

  1. 15% lightning damage resistance,
  2. +5% regeneration of magicka.

Imperial

  1. + 5% health points from healing effects,
  2. +5% damage dealt with Longsword, War Axe and Mace.

Khajiit

  1. +5% defense,
  2. +10% poison damage.

Nord

  1. 15% frost damage resistance,
  2. +5% damage caused by Greatsword, Battleaxe and Warhammer.

Orc

  1. +5% defense,
  2. +5% damage done by skills.

Redguard

  1. 15% poison damage resistance,
  2. +5% regeneration of Stamina.

Wood Elf

  1. 15% poison damage resistance,
  2. +5% damage done by skills.

The Elder Scrolls: Blades

May 14, 2020

Mobile Nintendo
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