Chapter XIV - The Bridge Spec Ops: TL Guide
Last update: 11 May 2016
Move to the Tower
You start this chapter in a devastated park. Since there is no threat for you, move towards the passage indicated by the game. Jump down (SPACEBAR) and replenish your grenades and ammo supplies if needed. You'll find here also SCAR-H gun. If you do not have any better weapon, you should include it into your inventory, but I personally recommend waiting with it. It is because you can lure some enemies near to the passage where you currently are and kill them with your weapons and after that pick up the heavy gun.
Carefully move towards the courtyard and quickly hide behind the closest cover, because in addition to shooting close enemies, you'll have to watch out for two threats. One of them is snipers on upper balconies - you can get rid of them personally or order Adams to do it (MMB), but you have to cover him during this action, so he won't get killed. Another problem is a stationary machine gun visible in a distance. Initially it is not too onerous, but as soon as you move forwards, you'll begin to feel effects of its fire.
As a result I suggest choosing the leftmost path, thus significantly shortening the distance to the machine gun, without exposing yourself to its fire. Additionally you'll find there a grenade crate and ammo. Use the cover to have a good view on the hostile gun and then use a grenade to kill its operator or order Adams to do it. Further extermination of enemies should go smoothly. Remember though that opponents will try to get to the gun and use it again - of course you can't let it happen.
After the fight quickly move to the gun and use it for your purpose, since the new squad of opponents will come running from the door seen on the left.
Once you clear the area, carefully approach the door and use it as a cover to eliminate enemies inside the room. Move inside. You'll find there two ammo crates and sticky grenades, so you should replenish your supplies now, especially that soon you'll face tough battle.
When you're ready, go up the stairs and look to the right. On chairs you'll find Intel Item - Code of Conduct.
You can now move forwards. Go through the door kicked out by Adams in meantime. You'll find yourself on a courtyard full of enemies and all kind of defenses. As a welcome, you'll be shot by a mortar and Walker will become once again a victim of his delusions.
Take out the Mortar
After a while Adams will summon you back to reality. In order to continue your march, you have to destroy mortar site, indicated by the game on the right side. The best way to do it is to use RPG left by your current cover. One hit should be enough. Personally I recommend keeping RPG with you, because its firepower might be used soon.
Up the Street - Move!
After that, turn left and help Adams to eliminate enemies defending themselves behind a barricade. Do not hurry moving forwards because there will appear two more enemies, jumping through the wall. Only after killing them, follow Adams.
While your companion will be busy shooting at enemies, move along the left wall to the next cover. Warning! In the wall recess, where you can find ammo crate, you can also encounter lurking enemy - do not let him get you by surprise.
Take the Turret Bunker
Further offensive actions are blocked by a stationary machine gun in a bunker visible on the right side. Adams will move to this direction, taking cover behind Humvee. Follow him. If you have RPG with you, this is the best moment to use it and eliminate gun's operator. Otherwise use grenades or order Adams to kill him. Move inside the bunker, eliminating enemies along your way.
Take the Guardhouse!
Once you get inside the bunker, use the gun on the opposite side, because enemies will carry out another attack (screen 1). Luckily those are standard soldiers, so defeating them shouldn't be a problem. Do not exit the bunker, but go through the corridor leading to the next part of the courtyard. If you're not happy with weapons you have, you might be probably interested in heavy gun M249 SAW or grenade launcher M32 MGL left next to the bunker exit (screen 2).
Carefully lean out from the cover, looking to the right. There is a sniper hidden upstairs, who can make your life a little hard (screen 1). Eliminate him personally or order Adams to do it (MMB). You can move one. After a while new soldiers will join the fight. Stand behind the middle cover (with sigh VISITOR CENTER) and eliminate them (screen 2).
After the fight replenish ammo by picking up weapons left by enemies and carefully approach the double door leading to the DUBAI SEASIDE. Once you get close enough, the door will explode and Lugo will appear. Of course it is another Walker's hallucination - this is elite soldier, who has to be eliminated in well-known way (grenades and shooting at his head). After the fight I suggest to pick up his weapon. It is automatic shotgun AA12, with powerful firepower.
Place yourself next to the door and use it as a cover. Eliminate enemies inside the room (screen 1). Watch out for soldiers who hide behind counters on the left, as well as those who shoot at you from upper level. After the fight look around for ammo and grenade crates. In the recess to the left you'll find also another Intel Item (it is hanging on the faded USA flag) - Konrad's Final Orders (screen 2).
Follow Adams and prepare for the last fight of this chapter. Enemies are well covered and additionally they have a machine gun, which should be your priority. At one point an elite soldier will appear on the battlefield, so you can order Adams to kill machine gun's operator (MMB), while you take care of heavy armored opponent (grenades and shooting at his head). Unfortunately, the joy of victory will not last long. After a while the area will be full of hostile soldiers, and you'll get proposal to surrender. After a short cut-scene Adams will throw you out of the guard house, shooting at enemies in a suicide attack.
Run God Dammit!
The only thing to do now is to run forwards. After a while you'll be reached by explosion blast. Watch another cut-scene, in which you'll get to the tower occupied by Konrad's soldiers.