Omicron station | Riddles and puzzles of SOMA Game SOMA Guide and Walkthrough
Last update: 26 November 2018
When the light is back, go to the further section of the room. Open the locker marked as "D", and then interact with the "body" present there. When Simon is done talking, turn around and approach the terminal standing in front of the lockers. Press the "Activate Terminal" button, and then from the right monitor select the "HPS Activation".
From the new screen select the "POD D", and then wait for the system to load. From the diagnosis carried out by the computer you will learn, that you need three items: Cortex Chip, Battery Pack and Structure Gel. Leave the room and go to the Containment Room, where the weird creature appeared and the screen was tearing.
Approach the terminal standing in the middle of the room, which should now be active. Press the "Override" button, and afterwards you will have to solve a small puzzle. You must connect the squares in such a manner, that each of them is connected only once. The above screenshot presents you the ready scheme, with the starting location marked as 1. All you have to do is to drag the line in the same manner. When you're done with the riddle, doors on this floor will be unlocked.
Head towards the room called "Cleanroom". When you are done with reading and looking at pictures, head towards the cabinet, to the right from the computer. Activate the panel, wait for the smoke to come out, and then pick up the chip from the small slot, below the panel. Head behind the glass doors, to the right, and then continue to the other side of the room.
There are 3 cabinets here, from which the middle on is empty. On the bottom of the said cabinet there's a light, and a button right next to it - press it, and then pull the drawer out of the cabinet. Place the chip on the drawer, push it inside and go to the control panel in front of them.
Grab the joystick lying on the desk and with it move the laser to the right, right above the chip that was put in the drawer. When the laser is directly above it, let go of the joystick and press the "Dispense Gel" button. Wait for the operation to end, pick up the chip and insert it back into the cabinet from which you've taken it. Press the button again, and when the cabinet is open, pick up the Structure Gel bottle
Approach the terminal, press the "Upper" button, and then the "Override", to open all the rooms on this floor.
When you reach the lower floor, go through the "Sec. Entrance" and then enter the "Containment FB". Approach the terminal, press the "Lower" button, and then the "Override" one to unlock all the doors on this level.
Approach the terminal in the middle of the room, where another puzzle awaits you. In order to solve it, you must lead the lasers from the left side to the receivers on the bottom. The top left laser must go to the rightmost receiver, the middle laser must go to the middle receiver, and the bottom laser must go to the leftmost receiver - just like on the screenshot above. When you're done, a Cortex Chip will be ejected from the robot on the right side.
After installing all the items into the Power Suit, the last puzzle in this chapter awaits you here - approach the terminal on the right side. Your task is to overlay two sound waves. To do so, you have to set:
- Frequency to 1
- Offset to 5
- Amplitude to 7
When you've done it, press the "Lock Parameters" button and sit in the armchair, so that the Simon's consciousness can be moved into a new body.