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Smite Game Guide by gamepressure.com

Smite Game Guide

Table of Contents

Ymir | Gods recommended for the beginning Smite Guide

Last update: 11 May 2016

Basic information - Ymir - Gods recommended for the beginning - Smite - Game Guide and Walkthrough

Basic information:

Advantages

Disadvantages

Difficulty level: Mid

Mobility: Low

CC: High

Damages: Average

Hardiness: High

+ this hero can play the role of the tank

+ crowd control

+ is good in the Support role

- doesn't make big damages

- is not good in dealing with the camps in the jungle

 

is a figure which supports his allies very well - Ymir - Gods recommended for the beginning - Smite - Game Guide and Walkthrough

is a figure which supports his allies very well. He is a very tough guy. Thanks to his passive skill he can harass his enemy and make increased damages. Ymir can bring on an ice wall in order to block the passage and make the retreat harder for the enemy. It is the best in the jungle fights, it separates the enemies and their allies from getting their main aim. By his next skill, Glacial Strike, Ymir send a shock wave in some particular way and it makes damages and slowdowns the hit enemies. Frost Breath, his next skill, restricts the enemies' movements - Ymir uses his breath to freeze the enemy for longer than 2 minutes. His exceptional skill is so called Shard of Ice. By using it the God can make AoE damages and slowdown the enemies that surround him.

Ymir is a great tank. Try to use your hardiness and crow control skill. Skilful slowing down or putting an ice wall to close the escape way is a good way to achieve the success. Remember to be careful when you put on the ice walls, not to, accidentally, put your ally in a tough position.

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