Ra | Gods recommended for the beginning Smite Guide
Last update: 11 May 2016
Basic information | Advantages | Disadvantages |
Difficulty level: Low Mobility: Average CC: Average Damages: High Hardiness: Low | + easy play + huge damages on one target + AoE damages + Good for quick pushing of the line | - Skillshots, which make life harder - Vulnerability - No able to do much without mana |
Ra plays a role of a typical Mage, he makes damages from the distance and he is great in pushing the line. Each skill used by this God enlarges his movement speed, so it enlarges his mobility. Celestial Beam is the first skill of the God of the Sun. Ra brings on a ray of light which wounds every enemy who gets hit. The second is Divine Light, it is far more interesting than the first one. Ra surrounds himself with a beam of light, it can be detonated and it can make damages and blind the enemies. This hero can also call a pillar of light (Solar Blessing) to heal allies or to damage enemies. The next skill of this God is Searing Pain. Ra evokes a beam of light, which he lets in the straight line to seriously hurt the enemies.
Ra can make huge zonal damages, so try to clear the wave of the minions and try your luck on a different planet. But remember, in order to be a good Mage you need to be good at hitting with your skills, and it won't be easy at the beginning. Try to foresee the enemy's movement and hit with your skills in front of the target, so that it gets in a way during the casting.