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SR: Gat out of Hell Guide
Last update: 11 May 2016
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Key points of Targets - Saints Row: Gat out of Hell
Spire
Altar
Extraction Facility
Survival
Marshalling Grounds
Pledge Rush
Ally
Spire 1
2 � On the platform.
3 � Near the street.
4
5 � On the ground, near the chimney stack.
6 � Between buildings.
7 � Near Ultor quarters, behind a wall.
8 � In Tacos Malos neighborhood.
9
10
11 � On the building roof.
12
13 � On the flying island.
14
15
16 � On the roof of the building.
17
18 � On the shop's roof.
19 � On the roof of the building.
20
21
22 � On the top of the building floating in the air.
23 � On the ground, near the stone arch.
24
25 � Near a stone arch, behind a fence, halfway between roof of a building and a street, on the north side of the building.
26 � On the top of a floating building.
Altar 1 � Blast Arcane, Shadow element.
2 � Stomp Arcane, Vacuum element.
3 � Stomp Arcane, Holy element.
4 � Halo Arcane, Vamp element.
5 � Blast Arcane, Soul element.
6 � Halo Arcane, Worship element.
7 � Summon Arcane, Tower element.
8 � Summon Arcane, Titan element.
Survival 1 � Near the bridge entrance. Easy difficulty level.
2 � Easy difficulty level.
3 � Easy difficulty level.
4 � Easy difficulty level.
5 � In the underground tunnel, medium difficulty level.
6 � Medium difficulty level.
7 � Medium difficulty level.
8 � Medium difficulty level.
9 � Before cathedral entrance. Hard difficulty level.
10 � Hard difficulty level.
11 � Hard difficulty level.
12 � Before building entrance. Hard difficulty level.
13 � Hard difficulty level.
Marshalling Grounds 1 � Easy difficulty level.
2 � Easy difficulty level.
3 � Easy difficulty level.
4 � Medium difficulty level.
5 � Hard difficulty level.
Pledge Rush 1 � Easy difficulty level.
2 � Medium difficulty level.
3 � Hard difficulty level.
In the game you will find 64 Targets scattered through the Hell. The game counts six types of tasks as them, and some main missions, like getting allies or the final battle with Satan .
In contrast to Activities , all Targets are focused on combat. There are no medals for them, and after completing you can't repeat them. And they don't have difficulty levels.
Survival
This task is about surviving waves of enemies. In most cases there are three waves, sometimes only one. Each wave consists of few to few dozens of various enemies, in case of hard tasks even the strongest ones. Usually enemies spawn outside the Target territory and are moving towards you. In means that with a bit of luck you can attack and kill them before they reach the battlefield.
During this task, you should be constantly in the move. There will be a lots of enemies and you are alone, so first eliminate the strongest demons, then his backup. Shotguns, rocket launchers and any other weapons capable of quickly disposing groups of enemies will be useful. Watch out not to fall out of the task area. After leaving it, you will have only few seconds for return.
Altar
There are 8 altars in the game with Elements for the Arcane . Elements are scattered randomly, which means that you can find them far away from the place where you got the Arcane connected to them.
To activate an altar you must use the corresponding Arcane on it. The type which you should use is marked on the altar, and the character himself will hint you what to use. After using enemies will spawn nearby. Kill them and then stand on the place marked by the game. This will give you Arcane . As for combat, this task is similar to the previous one.
Spires
There are 26 Spire type locations in the game. They shoot rockets in the direction of targets flying nearby them. Those rockets have big firepower and they automatically tracks their target. You can't get rid of them without the Maneuvers upgrade or quick flight. Spire become active after you reach 5 level of Satan's Wrath . Before that, they will be hidden in the ground and impossible to destroy.
Every Spire is protected by a small group of guardians with various strength. You must defeat them and then destroy the Spire with an action button. Destruction requires you to hold the button and can be cancelled by any attack. Before you do it, make sure that the neighborhood is safe. During the battle your Notoriety will be increasing, so the fastest you deal with the security and destroy the building, the better. Spire placed on the roofs and other hard to get places are exception. Reinforcements can have trouble with getting there.
Spire can be used as a good protection from enemy fire. You can leave few demons alive, hide on the other side of the object, make sure that no bullet hits you and start destroying it. It is especially useful against basic demons that don't have explosive weapon.
Marshalling Grounds
In Hell there are six training grounds for the armies of Satan. You will recognize them by pillars of light that are aimed at the air and pentagrams on your map. Your job is to get to the Control Stones in the middle of the field and convert it. You will do that by getting close and holding the action button. This action won't be stopped when you're under attack. So if you have a lots of health and resistance, you can do it even while being under attack. Only exception are hits from heavier weapons, such as shotguns, explosions, electricity or fire. Such damage will cancel the operation.
There might be from 2 to 4 Control Stones in one location, on the same or different level. So be prepared for some running or flying through floors.
Every training ground is full of demons of all sorts. Their numbers and type depends on difficulty level of a location, but even on low there many of them, much more than in any other place. So prepare yourself for lot of fighting with ground and flying enemies, Dark Inciters and even Legionnaire . If you move to Marshalling Ground , visit a weapon shop on your way and replenish ammunition for your favorite weapons. Otherwise it can end very quickly.
When you get to the destination, you don't need to kill all enemies. When you take control of Control Stones , rest of enemies will disappear. Instead of them an Archduke will spawn at the bottom of the location. Leave some ammunition for your strongest weapon for him. Defeat the enemy and stand in the pillar of light to take control of the location.
After taking control, Marshalling Grounds works like portals. Getting control of all five of them gives you access to Satan secret chamber.
Extraction Facility
Those places serve as a spot to get souls of dead people, which work in the hell as currency.
In order to take over a building you must claim three control points found inside. Each of them is controlled by a group of demons with various strength. You must eliminate them all, stand in the marked place and wait until the progress bar fills up. You must do the same in each point. When you take hold of third point, the mission will be considered as completed.
Start with the most distant points, marked with number 2 or 3. Dispose of all demons in the room and take the point. Don't allow anyone stop you, because other demons will start to reclaim the point. Losing the point doesn't mean the mission fails, but it makes the task unnecessarily longer.
A good way to complete the task is to first clear the building and then take control of the unprotected points. Demons won't call backup. Except for Dark Inciters , who are the only demons capable of summoning others. Eliminate them first, then take care of their weaker allies. When last enemy will be dead, taking control of the points will be formality.
Pledge Rush
This Target becomes available after recruiting Vlad .
Very easy mission. Your target is to throw Bro Demons to the gates that surround the field. Every thrown demon means you get points. You win if you get enough of them. The only difficulty is to hit demons in such a way that they will fly more or less in the direction of the gates. And you must watch out for weak, but time consuming attacks of your enemies. Except for that, the task shouldn't be a trouble. Remember that you have only Omega Omega Omega weapon, so you must forget about shooting or using Arcane .
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