Nerve | Walkthrough Ruiner Guide
Last update: 27 September 2017
This level is a long and demanding fight with Nerve, the leader of Creeps:
- First, you must watch a cut-scene during which you can see Wizard's escape. Sadly, you can't continue your chase because you must face Nerve first.
- Nerve is a boss that is equipped with only one weapon - a giant sword. You must avoid being close to him at all cost. He can kill you with only a few attacks.
- Besides regular attacks, Nerve will also use a deadly whirlwind. This attack is very quick - the enemy uses it to shorten the distance between you and him. You must use Dash to avoid Nerve.
- Shield and Dash - Nerve can deflect shots thanks to his Shield and use Dash to move around the arena.
- In order to defeat him you must rely on your ranged weapons. Equip a weapon with rapid fire and attack him. Keep your maximum distance and try to circle around the arena. When you notice that the enemy prepares for a swing, you must Dash to a side and avoid his whirlwind attack. Don't worry about his Shield - although it can protect him from some damage, in the end, you will break through it.
- When he receives some damage, he jumps up and the arena will be set on fire. You must avoid flames - if you get hurt, you can find a few medkits that can heal you.
- The boss will fall after a few rounds. As a reward, you get a permanent access to his blade. From now on, this weapon becomes the default one for your melee attacks.
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