Kitchen Prison Architect Guide
Last update: 25 May 2016
Icon | Minimum size | Required objects |
No limit | Cooker Fridge Sink |
The kitchen is where cooks prepare meals. The process requires three objects:
- A fridge, where you can store food;
- A cooker used for preparing meals;
- A sink in which you wash dishes left after serving food on them;
It's important to attach electricity (needed by the fridge and cooker) and water, required for the sink to work. You also have to make sure that the cooks have an easy access to raw foods, delivered by trucks a few hours before the appointed mal time. You can achieve it by placing a storage right next to the kitchen or by placing a guard right next to the Jail Door. In the second case, the only mission of the guard would be to open and close the gate for the cooks and other characters.
The kitchen doesn't need to be big to function properly. You just need to place two-three pieces of each item (fridge, cooker and sink) and then hire at least two cooks. Such a combination will quite curiously be enough for even a very vast and populous prison - as a matter of fact, a single cook is capable of feeding over 20 prisoners. If you want to save some money, you can even hire the prisoners themselves to work at the sinks. You just need to enter the bureaucracy menu, invent Prison Labour and afterwards Deployment. You should also note that prisoners work in the kitchen only during their shifts (see: Deployment and Regime), while the cooks a few hours between the meal, during it and some time afterwards.
The kitchen should be placed as close to the canteen as possible, as it will save the cooks from time-consuming travels.
Notice! Investing in additional fridges, cookers or sinks isn't required, unless you've created a very vast prison consisting of several buildings. In such case you should consider creating a second kitchen which will speed up the whole process.