Budget Prison Architect Guide
Last update: 25 May 2016
The finance (1) tab can be found in the reports (2) menu in the lower right corner of the screen (screen above). It becomes active after you hire an accountant. You will then also get access to the daily balance (3) at the top of the screen. The amount of money that you have can be seen in the ban balance window (4).
The finance tab includes a summary of profit and loss generated by your prison. Accounts are settled each day exactly at midnight.
The finances of you facility is influenced by:
- Federal grant - a permanent amount of $1500, received for the sole fact of running a prison;
- Grant for the amount of prisoners - each prisoner gives you additional $100 a;
- Staff salaries - each employee cost you $100 per day;
- Administration salaries - the warden, the chief, the workman, the psychologist, the accountant and the lawyer all cost you $200 per day (for each one);
- Service salaries - cooks, doctors, janitors and gardeners all cost you $100 per day;
- Food - the cost increases with the amount of prisoner who you have to feed - the more meals you prepare and the better quality they are, the more they cost to prepare. The quality of meals can be set in the regime tab.
Notice! The summary in the finance tab doesn't include incomes from the production of Licence Plates in the workshop. Exporting them can often bring thousands of dollars of income, which has to be included in each business plan.
In order to avoid bankruptcy, you have to keep up a positive daily balance by generating more money than you spend. Finance can be modified in various ways: by firing staff, by building more workshops, admitting more prisoners or completing special grants. Each way is good, but you should make decision wisely - firing too much staff will surely bring chaos to your prison and admitting too many prisoners at once will cause riots and additional problems. Therefore changes should be introduces slowly and with common sense.